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Subject: Winter Harvest PbF - Which Witch is Which? rss

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Oliver S
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This is the PbF thread for the Winter Harvest event, featuring:

Oliver S
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Caroline Berg
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...124 to run fleeing from the mountain. ...125 to use a rope to climb the steep cliff. ...126 to quickly cast "summon stairs." ...127 to dodge under the falling rocks.
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Bifford "Bring back Ernie" (Sam)
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Eric Dodd
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If you are unfamiliar with Fiasco, you can find a cheat sheet here, but we'll work through everything together!

Black Dice 8d6 = (6 + 3 + 2 + 6 + 2 + 3 + 4 + 2) = 28

White Dice 8d6 = (6 + 6 + 2 + 3 + 6 + 2 + 2 + 3) = 30

Our dice:

2223
3466

2223
3666

I believe the player who grew up in the smallest town goes first - my hometown has a population of about 32000 people.
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  • 665330. oberon166
  • 8d6 =
  • (6 + 3 + 2 + 6 + 2 + 3 + 4 + 2) =
  • 28
  • Black Dice
  • Wed Feb 11, 2015 11:11 pm
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  • 665332. oberon166
  • 8d6 =
  • (6 + 6 + 2 + 3 + 6 + 2 + 2 + 3) =
  • 30
  • White Dice
  • Wed Feb 11, 2015 11:11 pm
Bifford "Bring back Ernie" (Sam)
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48824 in South Benfleet, Essex.

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Eric Dodd
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Edinburgh, Scotland was about 477,000 when I was born.
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Caroline Berg
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...124 to run fleeing from the mountain. ...125 to use a rope to climb the steep cliff. ...126 to quickly cast "summon stairs." ...127 to dodge under the falling rocks.
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Appleton, Wisconsin was 69,000 when we first moved there (at age 5)... before that... well... Hanson, Massachusetts was 8,617... it was so small it didn't even have a hospital.

We lived in the middle of a forest on a lake... it was glorious while it lasted.
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Oliver S
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Carrie, would you like to go first? Or if you'd rather not, I'll go first.
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Caroline Berg
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...124 to run fleeing from the mountain. ...125 to use a rope to climb the steep cliff. ...126 to quickly cast "summon stairs." ...127 to dodge under the falling rocks.
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I could... but I wouldn't know what to do! (So perhaps it is better if you go...)
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Oliver S
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I'll get us started. In this first phase of the game, we need to establish Relationships between the characters. Each player will have two relationships - one with the player to their "left" and one with the player to their "right." You can see this sort of visually at the bottom of this post.

We create relationships by using dice from our dice pool, and choosing a corresponding category from the playset (which you can download from the item page, if you haven't already). We define the broad categories first, and then the specifics in a later turn. The color of the dice don't matter in this phase, just the numbers, and once a die has been used, it's used - each one is only used once. You can define relationships for yourself or for other players - it's collaborative.

Each relationship is also connected to an object, a need or a location, which we define using the same process. Ideally, each player should be connected to at least one need.

In this case, I'm going to use a 3 to give Carrie and myself a "The Past" relationship.

Oliver

3 - The Past

Carrie

-

Sam

-

Eric

-

Oliver

Remaining dice:

222
3466

2223
3666
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Caroline Berg
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...124 to run fleeing from the mountain. ...125 to use a rope to climb the steep cliff. ...126 to quickly cast "summon stairs." ...127 to dodge under the falling rocks.
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OK, I think I understand, correct me if I'm wrong. I'm going to use a 2 to give Sam and myself a "The Cult" relationship.

Oliver

3 - The Past

Carrie

2 - The Cult

Sam

-

Eric

-

Oliver

Remaining dice:

22
3466

2223
3666
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Bifford "Bring back Ernie" (Sam)
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Oliver

3 - The Past

Carrie

2 - The Cult

Sam

-

Eric

4 - Romance

Oliver

Remaining dice:

22
366

2223
3666


You rolled us a real crappy set of dice there lol! So I'm going to start this Fiasco off as I always do, with a curve-ball. This time in the form of a romance between Eric and Oliver devil

Yup, that's how I roll!


On a different note...and it doesn't make a huge difference really, but Oliver, would you rearrange the user avatars in the first post to show our order of play (it will help anyone coming to read the post). Cheers
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Eric Dodd
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OK, let me use up one of those 6 by suggesting a Community relationship
between myself and Sam.

Oliver

3 - The Past

Carrie

2 - The Cult

Sam

6 - Community

Eric

4 - Romance

Oliver

Remaining dice:

22
36

2223
3666

White and Black dice are equal at this stage aren't they? I just took that one to be neat...
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Bifford "Bring back Ernie" (Sam)
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Red Wine Pie wrote:

White and Black dice are equal at this stage aren't they? I just took that one to be neat...

Correct, it is just the numbers you are looking at.
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Oliver S
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That dice roll was not fantastic, but we'll make it work! I'm using a 2 to put the Need to get even between Carrie and Sam.

Oliver

3 - The Past

Carrie

2 - The Cult
2 - Need to get even...

Sam

6 - Community

Eric

4 - Romance

Oliver

Remaining dice:

22
36

223
3666

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Caroline Berg
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...124 to run fleeing from the mountain. ...125 to use a rope to climb the steep cliff. ...126 to quickly cast "summon stairs." ...127 to dodge under the falling rocks.
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Alright, I'm using a 3 to put the Need to get the Truth between Eric and Oliver.

Oliver

3 - The Past

Carrie

2 - The Cult
2 - Need to get even...

Sam

6 - Community

Eric

4 - Romance
3 - Need to get the truth...

Oliver

Remaining dice:

22
36

223
666
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Bifford "Bring back Ernie" (Sam)
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Oliver

3 - The Past

Carrie

26 - The Cult - Old guard and upstart
2 - Need to get even...

Sam

6 - Community

Eric

4 - Romance
3 - Need to get the truth...

Oliver

Remaining dice:

22
36

223
66
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Eric Dodd
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Oliver

3 - The Past

Carrie

26 - The Cult - Old guard and upstart
2 - Need to get even...

Sam

6 - Community
3 - Need to Get Rich

Eric

4 - Romance
3 - Need to get the truth...

Oliver

Remaining dice:

22
36

22
66
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Bifford "Bring back Ernie" (Sam)
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Generally speaking three needs is too many.

We have eight dice left to us.

3 relationships still need filling (3 dice);

we need one location (2 dice)

we need one object (2 dice)

there are the two needs that need completing (2 dice)

So I'm afraid that last Need must become something else Eric. Sorry :/ It either needs to complete one of the relationships or one of the needs already out there, or be turned into the start of an object or location.
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Eric Dodd
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Thanks Sam, right, I'll add to one of my Relationships, then


Oliver

3 - The Past

Carrie

26 - The Cult - Old guard and upstart
2 - Need to get even...

Sam

6 3- Community - Church


Eric

4 - Romance
3 - Need to get the truth...

Oliver

Remaining dice:

22
36

22
66
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Oliver S
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I'll use 6 to give Sam and Eric a Sentimental Object...

Oliver

3 - The Past

Carrie

26 - The Cult - Old guard and upstart
2 - Need to get even...

Sam

6 3- Community - Church
6 - Object: Sentimental


Eric

4 - Romance
3 - Need to get the truth...

Oliver

Remaining dice:

22
36

22
6
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Caroline Berg
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...124 to run fleeing from the mountain. ...125 to use a rope to climb the steep cliff. ...126 to quickly cast "summon stairs." ...127 to dodge under the falling rocks.
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I'll use 2 to give Oliver and me a Location... (I hope I'm doing this right...)

Oliver

3 - The Past
2 - The Wrong Side of the Tracks

Carrie

26 - The Cult - Old guard and upstart
2 - Need to get even...

Sam

6 3- Community - Church
6 - Object: Sentimental

Eric

4 - Romance
3 - Need to get the truth...

Oliver

Remaining dice:
2
36

22
6
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Oliver S
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The number on the die still matters - a 6 would have to be the category "Residences." With our remaining die, your other options would be "Wrong side of the tracks" (2) or "Downtown" (3). So you'll have to pick from those, but it's your choice.
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Caroline Berg
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...124 to run fleeing from the mountain. ...125 to use a rope to climb the steep cliff. ...126 to quickly cast "summon stairs." ...127 to dodge under the falling rocks.
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Alright, changed to Wrong side of the Tracks, which I had been thinking about anyway!
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Oliver S
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Great, that means that Sam is up!
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Bifford "Bring back Ernie" (Sam)
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Oliver

3 - The Past
2 - The Wrong Side of the Tracks

Carrie

26 - The Cult - Old guard and upstart
2 - Need to get even...

Sam

6 3- Community - Church
6 - Object: Sentimental

Eric

46 - Romance - Long-time lust and object of desire
3 - Need to get the truth...

Oliver

Remaining dice:
2
36

22

Sorry, totally forgot it was my turn!

Romance fleshed out! devil
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Eric Dodd
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Hmmm... my Romance with Sam has a lot of elements to it...

It looks like we need another Location, so I'll add one between Carrie and Sam:

Oliver

3 - The Past
2 - The Wrong Side of the Tracks

Carrie

26 - The Cult - Old guard and upstart
2 - Need to get even...
6 - Residences

Sam

6 3- Community - Church
6 - Object: Sentimental

Eric

46 - Romance - Long-time lust and object of desire
3 - Need to get the truth...

Oliver

Remaining dice:
2
3

22
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Oliver S
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Eric, we're all set for locations - we have all the "big" categories settled: relationship/location between me and Carrie, relationship/need between Carrie and Sam, relationship/object between Sam and you, and relationship/need between you and me. It looks like all we still need are the following:

Specifics for both my relationship with Carrie and our location.
The specifics of the need to get even between Sam and Carrie.
The specific sentimental objected between you and Sam.
The specific of the need to get the truth between you and I.
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