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RPG» Forums » Site Related » RPGGeek Help and How-To

Subject: Do you have a question you want asked as QOTD? Post here! rss

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Roger Hobden
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Linear, or non-linear: What is your preferred dice combination for generating odds that go from 0 to approximately 20, taking into account the existence of modifiers, and why ?

3d6 ? 2d10 ? 1d20 ? 2d12 ? 3d8 ? 4d6 ? Other ?
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Roger Hobden
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How would you feel if you suddenly discovered during a scenario that one of the characters on your "Good Guy Team" was in fact a traitor, either from the start, or having been "turned" by GM actions (hidden die roll, etc.) along the way ?
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Michael Lawing
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How open/closed should one be when designing/play testing an RPG? Does it's future price point change the answer?
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Roger Hobden
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lawingm wrote:
How open/closed should one be when designing/play testing an RPG? Does it's future price point change the answer?


Hmm... what exactly is "open/closed", in the context of the question ?
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Michael Lawing
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Open/closed being how much do you let out into the world before it's done. Posting on an open forum? Private play test? Blogging the entire design process?

I have no delusions of grandeur for my own work and will likely keep anything I do free as a thanks to the community, assuming any of it is good enough. I have friends in other industries get their ideas stolen and miss out on some serious revenue. Maybe having more of your game out there is beneficial for attention/interest?

It's a loaded question that could probably be worded more simply.
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Michael Ink
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lawingm wrote:
Open/closed being how much do you let out into the world before it's done. Posting on an open forum? Private play test? Blogging the entire design process?

I have no delusions of grandeur for my own work and will likely keep anything I do free as a thanks to the community, assuming any of it is good enough. I have friends in other industries get their ideas stolen and miss out on some serious revenue. Maybe having more of your game out there is beneficial for attention/interest?

It's a loaded question that could probably be worded more simply.


I think there are two considerations:

1) Are you ready to hear critiques yet? If no, then share only with your closest gamer friends.
2) Are you ready to show the world what you have? Then, the advice I have mostly heard is to give away most of it except any flavor text or gimmick. Only the theme and flavor is something that can be copyrighted so that is the only part you need to be concerned regarding copies.

If you have a great game mechanics, they absolutely will be copied eventually. Just make sure you have great game mechanics a great gimmick. It is also recommended to give away copies to a few game stores and the like once a product is in solid prototype mode. No publicity equals no success. Worrying about being copied before you really start is a good way to slow down progress. On the other hand, getting your dream crushed because you are not ready for critiques is worse.
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Rebus Carnival
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WAIT! Don't give away your answer here. Wait for the QOTD thread.
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Patrick Zoch
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Yes, please. Questions only. No answers or responses. Occasionally I will ask for clarification on a question, which will require an answer to best post your proposed QOTD.
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If an RPG has a large body of established canon background material, do you feel obligated to use any (or all) of it in order to maintain the system's "flavour"? If not, how have your players reacted to the changes?
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What disastrous scenario, that you much later thought of a better way to resolve, would you most like to redo?
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Chris Abbott
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Are there any RPG materials you've gotten rid of that you wish you'd kept instead? Which ones?
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Patrick Zoch
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Mallet wrote:


What are your favourite Science Fiction RPGs, and why ?


How do you want to define Science Fiction? The concept of what consitutes Science Fiction alone has been a subject of debate on the QOTD. Do you want it to be wide open or do you have a particular concept in mind?
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Roger Hobden
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pdzoch wrote:
Mallet wrote:


What are your favourite Science Fiction RPGs, and why ?


How do you want to define Science Fiction? The concept of what consitutes Science Fiction alone has been a subject of debate on the QOTD. Do you want it to be wide open or do you have a particular concept in mind?


Right. Very prudent approach indeed.

My main interest is in "hard" science fiction, the type that could plausibly be based on the discovery of new laws of nature that would arise from what we already know.

EDIT: So, no interest into space opera, trans-humanity, magic, feudal fantasy in space, spirits, souls, cosmic horror, cyberpunk, post-apocalyptic, etc.
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Roger Hobden
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Have you ever run a scenario in which the perception of colours was an important element of the adventure ?


As you probably know, there are no colours. Colours are" invented" by the human and animal brain. The only things that exist are specific wavelengths, but, in reality, these wavelengths are colourless. Grass is not really "green".
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If you could be any superhero, which would you choose? More importantly, why? For the purposes of the question, you'd get the power set but wouldn't have to swap things like occupation, gender or identity.
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What is the lowest common denominator for "geek culture"? Do you believe in universal geek theory? Or is this just clever marketing?
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1. Are we RPGers overweight? How much do you weight?

2. Along with playing RPGs do you also have more active hobbies?

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Can PCs in your fantasy games can read and write per default? Do you games get any mileage out of *not* making this a premise of the setting? How do you deal with the uneven distribution of literacy in "fantasy" settings?
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Roger Hobden
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Are there RPGs or scenarios (in any type of setting) where the uneven distribution of basic literacy skills (reading or writing text, musical scores, etc.) among characters leads to interesting or problematic situations ?

[Variant of the preceding question]
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Roger Hobden
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What are the main challenges, in the areas of Natural and Social Sciences, that need to be addressed to create a believable Hard Science-Fiction RPG ?


As I was looking for and reading a lot of information about this topic, I stumbled upon this article:

"In the vacuum of space, SF RPGs suck"

https://postworldgames.com/2015/10/20/in-the-vacuum-of-space...

EDIT: I realize that the initial wording didn’t correctly depict the chain of events. I was asking myself these questions long before I discovered by accident this article.
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Caroline Berg
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...124 to run fleeing from the mountain. ...125 to use a rope to climb the cliff. ...126 to quickly cast "summon stairs." ...127 to dodge under the falling rocks.
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Mallet wrote:

What are the main challenges, in the areas of Natural and Social Sciences, that need to be addressed to create a believable Hard Science-Fiction RPG ?


The idea for this question was generated by this article:

"In the vacuum of space, SF RPGs suck"

https://postworldgames.com/2015/10/20/in-the-vacuum-of-space...

I disagree with so many points of that article I don't think I could answer a QOTD based on it without lighting my computer on fire from the fast and furious rage that would fuel my typing.

The author's biases shine through to the point of making the article nothing but useless opinion. I'm still pissed at reading that drivel.

Edit: The QOTD as you phrased it would be interesting... but not if I have to use that article as a basis for anything!
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Felix Lastname
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Have any of your posts ever been the final reply to a QotD? How did that make you feel?
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Michael Lawing
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Is there a point at which a story game/game poem is just a creative writing prompt and no longer a game?
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Michael Lawing
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Have you ever played anything so aystemless or rules lite that it didn't feel like an RPG? Was it still fun - why or why not?
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Jonas
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N.K.Jemisin's "The Fifth Season" is awesome and fantastic.
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lawingm wrote:
Is there a point at which a story game/game poem is just a creative writing prompt and no longer a game?


What is your definition of 'game'?
What combination (or ratio) of game vs. non-game elements are you happy with in roleplaying and similar activities (gamebooks, storygames, improv theatresports...)
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