If you could wish for any one RPG to have been invented instead of D&D back in the year dot and to have had the same kind of influence in shaping the hobby over the decades, which would you choose, and why?
Which RPG game does everyone out there needs to work harder to improve its gameplay and image?
Re image: I can see the fans of a certain title making more of an effort to run introductory/open games in public spaces, to raise the visibility and profile of that game - that is, attempt to make it more popular.
But I'm not sure I understand what you mean by "improve its gameplay". Is it a kind of: "What game has core gameplay so broken that it needs a bunch of houserules to even be playable?"
What is your favorite relative¹ time period in which to play? Some examples are Medieval, Napoleonic, Near Future, Distant Future, or perhaps you prefer Time Traveling through all of the ages and places.
(¹ relative, technologically, from a contemporary Earth perspective: D&D exists in some other realm, but is arguably medieval; Star Wars exists "a long time ago", but is arguably futuristic from our perspective)
What ruleset are you most likely to change / mod in your homebrew (e.g. playable races, character creation, initiative, combat, damage, non-combat interactions, saving throws / Defying danger / AC / dodging)
When creating a character for "group play" do you create yours around: What you want and let the others fit around you; What the group needs to fill a gap; What you want but then specialise/alter to help fill a gap in the group?
“I would have made this instrumental, but the words got in the way...” —XTC, “No Language in Our Lungs”
“Self-discipline isn’t everything; look at Pol Pot.” —Helen Fielding, _Bridget Jones: The Edge of Reason_
What are some examples of game mechanics that you enjoy in one RPG (or a set of RPGs) but that you don't think work in other RPGs? Why do those game mechanics only work for you in that particular subset of RPGs?
Example: I enjoy class/level mechanics in D&D… but not really in any other RPG (such as d20 Star Wars). I think this is because D&D worlds are written to fit the game's existing mechanics, including class and level, while those feel like impositions in any other setting (what class is Luke Skywalker at the start of Star Wars?).