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Subject: Do you have a question you want asked as QOTD? Post here! rss

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Jamie Hardy
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Game of Thrones is noted for its depiction of sex, nudity, rape, torture, and death. Additionally, it violates certain taboos relating to incest or killing off main characters. These are other themes
are connected with people’s pursuits of power.

So what I want to ask is how brutal have your RPG adventures been? How graphic have your games gone both in themes and depiction of violence/adult themes? Do you prefer your games to be more tame than what one finds in Game of Thrones. (Note: what GOT is fantasy, this can apply to any genre.)
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Patrick Zoch
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What’s the difference between a poorly dressed man on a tricycle and a well-dressed man on a bicycle?
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robbbbbb wrote:
What are some tips for constructing an effective experience point/advancement mechanism for an RPG with the goals of the game author/GM?

(I'm open to some serious rephrasing on this question. I suspect it needs clarification.)
Are you asking how a collaborator (players) works with the GM/Game author on a XP/advancement system for the game? Is the question focused on how to work with the author, or how to construct an xp/advancement system?
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Richard
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What campaign management app or website you use, if any?

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Jamie Hardy
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pdzoch wrote:
robbbbbb wrote:
What are some tips for constructing an effective experience point/advancement mechanism for an RPG with the goals of the game author/GM?

(I'm open to some serious rephrasing on this question. I suspect it needs clarification.)
Are you asking how a collaborator (players) works with the GM/Game author on a XP/advancement system for the game? Is the question focused on how to work with the author, or how to construct an xp/advancement system?


The way I am reading it is like an rpg design question. How do you ensure that the XP system in an RPG rewards the goals/play style that the game creator intended. Or, how can the GM alter a game's XP system to reward the style of play that the GM wants.
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Robb Minneman
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Jackasses? You let a whole column get stalled and strafed on account of a couple of jackasses? What the hell's the matter with you?
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SteamCraft wrote:
pdzoch wrote:
robbbbbb wrote:
What are some tips for constructing an effective experience point/advancement mechanism for an RPG with the goals of the game author/GM?

(I'm open to some serious rephrasing on this question. I suspect it needs clarification.)
Are you asking how a collaborator (players) works with the GM/Game author on a XP/advancement system for the game? Is the question focused on how to work with the author, or how to construct an xp/advancement system?


The way I am reading it is like an rpg design question. How do you ensure that the XP system in an RPG rewards the goals/play style that the game creator intended. Or, how can the GM alter a game's XP system to reward the style of play that the GM wants.


It's been three weeks since I posted that question, so I'm not entirely sure what I had in mind when I posted it. I've slept since then. I think Jamie's correct: I'm asking about how to get a good XP system that aligns with the goals of the RPG designer, and tips for how a GM can use that in the course of the game.
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Alan, "Son of Hett"
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robbbbbb wrote:
I've slept since then.

Off-topic, but I had to say that my wife is the only other person I have known to use that "explanation", ha!
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