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Black Crusade» Forums » Play By Forum

Subject: Tower of Glass [IC] rss

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Karl Larsson
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IC || OOC || wiki


Scenario 7. Look at first OOC post for more.

Current players are:
Nathan Lewis
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Lev
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Jason H
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Characters:
Ferrus Havelock
Abelard
Rosenberg

NPCs and Locations
Pyurultide - A place where the Pox Tribes rule in the shadow of crumbed spires. There area oceans of instects between the continents
Seiyr the Bereft - An extremely powerful and enigmatic heretic. Dedicated to Nurgle. Is uniting the Pox Tribes and his already powerful army of followers for unknown reasons.
Andregool - Colonel of a regiment of Chem-Hunters from Messia. Under the influence of Ferrus
Flegh the Miasmic - Officer in the Chem-hunter regiment
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Karl Larsson
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Leaving your army in hands of your capable lieutenants, you travel inland, the the might glass towers. The story goes that sorcerer-kings dedicated to Tzeentch ones ruled the planet from here, but were toppled by the pox tribes that surrounded them. Their towers have been empty over since, waiting for someone worthy to reclaim them. The Tyrant's Cord, is supposed to be the key.

They loom over you as you approach, hundreds of meters high, only thirty meters across. The surface is completely smooth, it rises from the ground like a stalagmite. You approach if carefully, but find nowhere to enter.
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Nathan Lewis
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Rosenberg pulls out the Tyrant's Cord, checking it for a relevant inscription, and also touching it to the glass tower looking for an interaction.
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Abelard watches as Rosenberg touches the Tyrant's Cord to the glass tower. Sure he's anxious to gain entry into the tower, but right now he is more interested in his shiny new bionic arm.

Are the glass towers transparent?
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Karl Larsson
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Not really transparent. More like clouded crystal.

When you bring out the cord, a figure appears in the crystal. It is a human figure, and it arches out from the wall, without leaving it completely.

"Feng ha ha'ell, mectutchi bada'el mulish?"

Roll intelligence -10 to see if you understand the language.
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Ferrus surveys the towers, but turns his attention to the wall when he hears such words.

This language must be the key to ruling these towers! After opening the secrets of the towers I must bring back Cain so we can both understand the secrets of Tzeentch.

intelligence: 1d100 = (50) = 50(38)
Ferrus really wants to know this language and will re-roll if necessary: 1d100 = (49) = 49
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  • 682644. merashin
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  • Tue Mar 17, 2015 8:03 am
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  • 1d100 =
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  • Tue Mar 17, 2015 8:04 am
Lev
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What did he say?

Intelligence = 37, roll = 1d100 = (80) = 80.

I didn't understand a word of that gibberish.
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Rosenberg?
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Rosenberg sneers as the man speaks.

INT (29) 1d100 = (8) = 8
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  • Wed Mar 18, 2015 6:14 pm
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What did he say?
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Rosenberg understands parts of it. The language is Leemalian. It was once spoken by aristocrates in the Vortex. They believed their language was perfect, and the sign of being someone with prestige. It become important that as few as possible spoke the language, so the users waged war on each others, trying to reduce the numbers who spoke it as much as possible. Finally the language was eradicated. Rosenberg speaks a little.

The crystal silhouette said, "I was built for ambition. Name yours to enter."
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"My ambition is to create. I wish to create the ultimate fusion of flesh, machine, and daemon."
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Ambition? Perfection! Replace my weak organic body parts with bionics. After the changing, the gods will envy the turmoil I spread. There will be a new Chaos God and his name is Abelard!
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I strive for dominion and supremacy. All the Orks, Eldar, Daemons, and Imperium will grovel at my feet and do my bidding!
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Part of the wall melts like it was ice, leaving an opening in the crystal wall. It isn't fully open though, there is a sheen of crystal over the opening, making you unable to look in.
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Ferrus moves up, places his palm on it and then tries to move forward.
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Ferrus walks through as it was a curtain, leaving Rosenberg and Abelard outside.
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Abelard follows Ferrus.
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Rosenberg follows the others through the crystal.
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Minions are unable to follow.

You enter the tower. The inside is magnificent in its chaotic splendor. It is impossible to see what is solid and what is air, and the reflection in the crystal splinters your reflection into a thousand fragments. It is a masterpiece of chaotic engineering, and you worry how you'll be able to navigate the structure when your senses are so useless here.

You travel through the first tunnel, and enter the first larger chamber. The glorious illusion is ended, since everything her has been shattered an broken. No surface remains, only a cave if jagged splinters. Still, all the broken reflections make it hard to see exactly what is there. You see two shapes further inside the chamber, they appear to be 20 meters further in. One is brown, the other is red. Beyond that, their form is hard to make out.



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Stealth (63) 1d100 = (79) = 79
Infamy Reroll if needed. 1d100 = (95) = 95
Checking to approach the two shapes without gaining attention.


I'll be back.


Rosenberg slips through the shards.

:shakes head:
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  • Tue Mar 24, 2015 2:21 am
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  • Tue Mar 24, 2015 2:23 am
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Pick which one to approach.
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Abelard approaches the red form...
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Everything twists and turns in the crystals as Abelard (and anyone else) walks forward. He gets closer to the red shape, but judging the distance to the other things there, the walls, his friends, the brown shape, is impossible.

When he arrives, he sees what the red shape is. It is a body of a space marine. Covered in blood, part of it his own, some from some enemy, it's what makes his armor look red. His armor is old, one of the first power armor models ever made probably. Abelard is ensure if he recognizes the chapter badge. The marine is alive, crawling around on the ground, severely wounded.

int roll to see if he recognize the chapter badge.
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Hmmmm...

Int 37, 1d100 = (18) = 18.
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  • Wed Mar 25, 2015 11:13 am
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