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Star Wars: Age of Rebellion» Forums » Sessions

Subject: The Force Unknown - Part 5 rss

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Episode III
The Force Unknown
Part 5

a Club Squirrel adventure



Player-Characters (the Squirrels)
Elam-Darr – Corellian pilot
Spanners – Rodian tech
R4-G1 – R4 astromech droid

Non-Player-Characters
Quick – Rebel Commando
Neemo – Sullustan pilot and Rebel agent
Rebel Commando’s

Emperor Palpatine
Royal Guard
Ice Witch Nightsisters


Kuras IV is an ice world with extreme weather. The Last Archangel circles the Imperial facility but all scanners are jammed. The Squirrels decide to just fly in…


KaaaaBOOOOOM!!! The Last Archangel flies right into an energy field protecting the facility. The ship bounces off the shield and spins out of control before crashing a mile away from the facility. The ship is wrecked! Fortunately all the crew survive with just a few bumps.

Quick organises the commando’s to gather what they can from the ship, the only option is to trek over to the Imperial facility and hope there is a ship. In stripping the ship Spanners finds a wooden box wrapped in a cloth. Opening the box Spanners discovers a holo-crystal, activating it he discovers it is the deed to a planet, the planet Quagmire XIII, and it auto registers Spanners as the owner.

With no time to dwell on the planet for now the Squirrels along with Quick and his Commandos head towards the Imperial facility, but it is a slow trek. The ice winds and icy terrain make it a slow trek.

At the base of the Imperial facility the Squirrels find a blast door to a vehicle bay which R4 easily opens. Lights are off, the bay is deserted other than several parked vehicles. As they enter they trigger sensors, the lights come on and an Imperial Protocol droid approaches. The droid knows little but the Squirrels learn that there is someone in the Citadel in the higher levels.

Overriding the security the Squirrels take the turbolift up to the Citadel. The Citadel is a wide corridor circling a large secure room. The group are soon confronted by an aged woman, one of the Ice Witches whose purpose is to suppress the powers of Sonorous. After giving her clichéd speech about how she cannot be defeated Elam just tosses a grenade at her causing her to run screaming. Moving around the Citadel they find more Ice Witches, but they are cowering and cackling that “it is too late.” Then a blast door to the inner room opens and out steps a ten year old boy wearing a blanket like a cape.
“Sonorous?” says Elam, “I am your father.”
“Yes,” says the boy. Then he looks at the opposite blast door and says, “He is here.”
Elam, R4, Sonorous and Pinack exit the Citadel onto a catwalk that stretches out to a landing platform. An Imperial Lambda Class shuttle lands, the ramp lowers and several red clad Royal Guard exit, followed by a hunched cloaked figure walking with the aid of a stick. He stops short of Elam and Sonorous, “Do you not bow before your EMPEROR.”


There is an exchange of words. Spanners, Quick and the rest of the commandos remain inside the Citadel, too afraid to confront the Emperor.

“Give me the boy,” says the Emperor, “and I will give you any sector in the galaxy to rule as your own.” *

Elam refuses.

“So be in Rebel, then you. Will. Die…” Elam goes to toss a grenade but the Emperor responds with Force Lightening!
But before the lightening hits Sonorous shouts, “NO!” and unleashed a Force Blast so powerful not even the Emperor himself can resist. The Emperor and his guards are hurled backwards and off the gantry. One of the Royal Guard fires a grappling hook, swings and catches the Emperor, swinging him to safety on a lower level. “Thank you, Kir Kanos,” says an angry Emperor.

“GO!” shouts Elam as all the Rebels run for the Imperial shuttle. Easily overpowering the pilots they take the shuttle and blast off.

In hyperspace…Elam Darr, Spanners and R4 are with Sonorous and Delta.
“I am a weapon,” says Sonorous. Elam can only nod.
“Then there is only one option…”

Lying on the floor is a small human boy, no more than ten years old, a blaster burn in the boys chest, and Elam Darr is holding a smoking blaster. The boy smiles, closes his eyes and fades into nothing.** The Squirrels have no idea who he was and Elam Darr has no memory of firing his blaster…



* GM note – The Emperor had no intention of honouring this offer.
**GM note – Delta is also gone.



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Great read.

I really like how you took so many classic SW lines and devices, and remixed them into something completely new.
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Dutys_Fist wrote:
Great read.

I really like how you took so many classic SW lines and devices, and remixed them into something completely new.


Many thanks.

Going to have to give the brain cells a bit of a rest though, so the next episode will be the classic Strike Force: Shantipole.
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So, reading back from the whole series, you planned the ending 5 session ago, right?

How'd you manage to steer the players to get there? Especially with Palpatine's offer. What would have happened had the players taken him up on it?
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I worked backwards when planning this adventure. I always wanted that confrontation with the Emperor. And Sonorous, while has echoes of Anakin, was more based on Akira.

Getting the players to want to do something was actually the tough bit in this adventure. They were pretty spooked by the deserted city and did not want to go anywhere near it. Hence I had the Rebel Commander Quick pretty much do everything but order them to go, used a bit of "But you know the planet now," "We need you," and "But Delta was YOUR friend."

I had Quick and the commandos go with the PCs so as to force them to not take their usual Y-wing fighter, they had to take a freighter.

What if the PCs had taken up Palpatines offer? Well we've already done an Imperial campaign with defecting Rebels many years ago, and I didn't want to do that again. So basically the Emperor would have gone to kill the PCs anyway and I'd have had Sonorous still save them. Bit of a kop out, but hey, don't trust evil.

Knowing my group I've got used to having a backup plot device.

It's actually something new GMs can get wrong, I know I used to. The bad guy is planning to blow up the planet, as GM you have to be prepared for the PCs to fail, and blow up the planet. There should be consequences for failure and I don't think the GM should kop out of having the bad guy go through with his plan, if he can. The GM should just know where the PCs will fall should they fail, and it should not always be death.

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