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Tomb of Annihilation» Forums » Play By Forum

Subject: [OOC] AL Tomb of Annihilation rss

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Gary Weston
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Hi Jim!

Definitely going with a female High Elf Bladesinger. Wizard with a sword is just plain cool, man.

I'll probably lean more toward abjuration and divination spells, rather than evocation. More defense and knowledge than fireballs and explosions. So, if somebody else wants to be the party's chief war mage, that position is available.
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Jeff Woodman
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Hi Jim, and welcome.
Joe I never knew you, hope I get to play at a table with you someday
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Joe D
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Jethreal wrote:
Hi Jim, and welcome.
Joe I never knew you, hope I get to play at a table with you someday


I hope so too!

Take good care of Jim! lol
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Jim Parkin
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Half-Orc Divinination Wizard or Half-Orc Devotion Paladin?
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Jason Panella
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I love all of these ideas, gang. So good!

I'll try to have a geeklist up soon (tonight, at the earliest) for everyone to start slapping ideas down on.

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Jason Panella
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https://rpggeek.com/geeklist/230109/dd-5e-adventurers-league...

Hooray geeklist!

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Jason Panella
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Let me know what you all think of this:

I won't have the actual Tomb book to start running for another week. So, chances are that the other group was going to get started first (since I do have the AL adventures they released to kick this thing off). That said, early word is that it might be a good idea for the characters playing through the hardcover book to have a level or two under their belt (which is often the case for the hardcovers, it seems).

So, what I'm thinking: both groups can play through the introductory adventure I have. Like every season, it's a set of five mini-adventures that, if played face-to-face, would take about an hour each. Each one is designed to introduce the setting and one of the five factions the players can work with. It'll also get the characters to partway through level two.

Thoughts?
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Jim Parkin
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Sold, Jason!



Annowme wrote:
Half-Orc Divinination Wizard or Half-Orc Devotion Paladin?

Ahhh, I still can't choose. The former would be sort of like a nefarious Jaffar character, and the latter something like a tank with lots of irrational phobias.
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Gary Weston
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I'm down for that. Especially as a Wizard.
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Jeff Woodman
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Sounds great Jason!
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Jon V
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jasonpanella wrote:
Let me know what you all think of this:

I won't have the actual Tomb book to start running for another week. So, chances are that the other group was going to get started first (since I do have the AL adventures they released to kick this thing off). That said, early word is that it might be a good idea for the characters playing through the hardcover book to have a level or two under their belt (which is often the case for the hardcovers, it seems).

So, what I'm thinking: both groups can play through the introductory adventure I have. Like every season, it's a set of five mini-adventures that, if played face-to-face, would take about an hour each. Each one is designed to introduce the setting and one of the five factions the players can work with. It'll also get the characters to partway through level two.

Thoughts?


thumbsup Sounds good to me
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Brian Payne
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Good for me.
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Jason Panella
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In AL, players can join one of five factions. (Players can also choose to join no faction at all, which is fine.)

If you're not familiar with them, there's a rundown here: http://dnd.wizards.com/dungeons-and-dragons/story/factions

In each adventure, it's possible to get points with your faction and increase in rank. This doesn't always have any immediate benefit, but eventually you can buy a small selection of magic items from your faction, act as a mentor (which has in-game bonuses), or get discounts on learning new languages and other proficiencies.

For story purposes, factions also serve to act motivation for the party to do some of the quests. Sometimes factions want a little more from their members, too, so often secret missions will pop up as a result.

You can learn all of the fun benefits of having a faction here: http://www.dmsguild.com/product/199498/A-Guide-to-the-Factio...
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Jason Panella
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Oh, also: if you're playing a monstrous race from Volo's, there might be some restrictions. There's a free document here:

http://www.dmsguild.com/product/197432/Volos-Guide-to-Monste...

(If you don't want to download it, just let me know and I'll summarize for whatever race you're looking at.)
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M. B. Downey
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Aloha from the swamps of DC everyone!

I don't have any strong character thoughts yet, is there anything we're missing? It seems like we've got three spell casters already.
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Jeff Woodman
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downeymb wrote:
Aloha from the swamps of DC everyone!

I don't have any strong character thoughts yet, is there anything we're missing? It seems like we've got three spell casters already.


We all be wizards Harry!, well 2 spell casters and a drunk Druid (more cheerful than most druids, but less bath-y too)

I suppose we could use some smacking around types, or getting smacked around types, but I'm good with whatever you want, with the death curse thing I'm trying to be less attached to my character.
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Jason Panella
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Jethreal wrote:

We all be wizards Harry!, well 2 spell casters and a drunk Druid (more cheerful than most druids, but less bath-y too)

I suppose we could use some smacking around types, or getting smacked around types, but I'm good with whatever you want, with the death curse thing I'm trying to be less attached to my character.


If Jim plays a wizard, it'll be four spellcasters as of now. Sure, bladesingers essentially double as front-line fighters, but they're still wizards.

EDITED TO ADD: And this is totally fine. I think ANY party combination is do-able. I played in a table a few years back that was all wizards and one cleric. And we made it through just fine.
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Jon V
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Annowme wrote:

Annowme wrote:
Half-Orc Divinination Wizard or Half-Orc Devotion Paladin?

Ahhh, I still can't choose. The former would be sort of like a nefarious Jaffar character, and the latter something like a tank with lots of irrational phobias.


If you go with the wizard can I play your henchman/muscle as a Kronk like character?
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Gary Weston
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downeymb wrote:
Aloha from the swamps of DC everyone!

I don't have any strong character thoughts yet, is there anything we're missing? It seems like we've got three spell casters already.

Some frontline help would be good. Also, a rogue that can deal with traps and pour on that sweet, sweet sneak attack damage.

But really, I agree with Jason. Play anything that sounds like fun to you!
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Jeff Woodman
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I'm glad we're all of a similar mind, last night I had my druid sell his scimitar to afford a sling, a herbalism (I bet THOSE mushrooms would be fun...) kit, and a gallon of beer. The scimitar hit slightly better than his shillelagh staff but it felt so unthematic.
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Jim Parkin
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I was just checking in regarding party composition. I'll happily go Paladin if we seem to have an abundance of casters. I can shelve my conspiracy theorist diviner for future use!

Speak now or forever hold your spell slots.
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Jeff Woodman
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There's seven of us right, so far we have:
Life cleric
Spellsliger
Druid (I'm going moon so that will push me to the front line at second level through 4-5 ish)
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M. B. Downey
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Also, feel free to call me Matt.
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Gary Weston
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Jethreal wrote:
There's seven of us right, so far we have:
Life cleric
Spellsliger
Druid (I'm going moon so that will push me to the front line at second level through 4-5 ish)


My bladesinger is much more striker (and eventually pretty sweet frontliner) than spellslinger, fyi. But with seven in the party, pretty much all roles are open for the taking.

And yeah, theme and character are much more important to me than min/max'd builds. Selling your scimitar to buy beer is an awesome choice in my book.
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Jeff Woodman
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Speaking of my Druid and shape shifting, we should think about generating a list of critters that he's seen. I wrote in a bear, wolves and a mouse in my character intro, and his original parents were trappers. But I'm not sure what would have lived in the jungle/forest he grew up in.

After we establish some kind of starting list I'll leave it up to me to track what he's seen through our encounters (maybe there's a circus nearby, just no fortune tellers, things go bad with fortune teller)
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