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Adventures in Middle-earth Loremaster's Guide» Forums » General

Subject: First time LM Questions rss

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Daryl Wilks
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This winter, I will be running a beginning campaign for my sons and their friend. While I did run a couple of Pathfinder sessions a few years ago, this is my first committed journey into RPG-ing since High School. Got a couple of questions:

1 - I have all of the AiME source books currently available, but it looks like I also need the D&D 5E Core Rules. Is the info in the 5E Starter Box sufficient, or do I need to purchase the DM's Guide?

2 - Is there a place I can find some good advice & tools specifically for running this ME setting?

3 - What tricks or tools have you found to help enrich your players' experience?

Thank you,
Daryl
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Joe D
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1. I'd suggest getting the D&D 5e Player's Handbook as well as the DM's Guide, you should be able to find them online for $30 each or so. That being said, I don't think you absolutely have to have them, and you could probably make due with the basic set, or even the free rules online.

2-3. Not sure on your other questions as I'm a PC in a pair of games, but not DM'ing either one.
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Daryl Wilks
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Thanks for the reply, Joe!

How has your experience been as a player in the setting?
 
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Nigel Clarke
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Might want to reread The Hobbit and LotR to get that Tolkien vibe working for you. Descriptive bits about the players surroundings and who they meet rather than 'You are in thick woods' or 'you meet an old man'. Something like 'the woods surrounding you are heavy with menace, moisture drips from the leaves and the smell of rot taints the air' or 'the figure before you is dressed in travelling attire with a heavy, grey, hooded cloak wrapped around his shoulders. You can hear the chink of metal as he moves and can see the tip of his scabbard protruding below the edge of the cloak. His face, although shadowed by the hood, is of a man of middle age, his beard containing a hint of grey."
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Rob M.
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Scruffdog wrote:
This winter, I will be running a beginning campaign for my sons and their friend. While I did run a couple of Pathfinder sessions a few years ago, this is my first committed journey into RPG-ing since High School. Got a couple of questions:

1 - I have all of the AiME source books currently available, but it looks like I also need the D&D 5E Core Rules. Is the info in the 5E Starter Box sufficient, or do I need to purchase the DM's Guide?

2 - Is there a place I can find some good advice & tools specifically for running this ME setting?

3 - What tricks or tools have you found to help enrich your players' experience?

Thank you,
Daryl


I have just recently started doing 5e with my kids after a looong time away from RPGs. I am using just the Core Player's, Lore & Monster Manual books for the adventure. I bought the AiME Player's & Lore in hope's of transitioning the campaign to it. I think you can get away with just the Core Player's Handbook.
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Daryl Wilks
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Awesome, thanks Rob!
 
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Chad Bowser
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Scruffdog wrote:

1 - I have all of the AiME source books currently available, but it looks like I also need the D&D 5E Core Rules. Is the info in the 5E Starter Box sufficient, or do I need to purchase the DM's Guide?


You'll need the Player's Handbook (D&D 5e) for the full experience. But, the freely available basic rules is enough to get you started. If you have the Adventures in Middle-earth Loremaster's Guide then you don't really need Monster Manual (D&D 5e) or Dungeon Master's Guide (D&D 5e). The Loremaster's book has stats for Middle-earth inspired adversaries. It also has plenty of guidance for how things are different in Middle-earth than in standard fantasy. The Adventures in Middle-earth Player's Guide covers a lot of those differences, but I think the Loremaster's book goes even further.

Scruffdog wrote:

2 - Is there a place I can find some good advice & tools specifically for running this ME setting?


Step one is the Adventures in Middle-earth Loremaster's Guide. It goes into detail about how to create a world that rings true for Middle-earth. Another good option is The Eaves of Mirkwood & Loremaster's Screen. It has an introductory scenario with pre-generated characters that is pretty fun and walks people new to the game and/or the setting through the rules.

Scruffdog wrote:

3 - What tricks or tools have you found to help enrich your players' experience?


Like Nigel said, read (or re-read) the books if you have the time. If you don't have the time or inclination to invest in those books, at least watch the various movies. There's also some good BBC radio adaptations to listen to.

Since you've played Pathfinder Roleplaying Game, it won't hurt to explicitly spell out the differences between Middle-earth and standard fantasy. Magic is both rare and common place. There are only a handful of Istari who are capable of "showy magic," but even they usually restrain from doing. But almost every race has some ability that another race considers magical: dwarven and elven smithing, hobbit stealth, some of the various singing, etc.

Also, the journey is important. If not the most important thing, it's right up there. That's why there are rules for it.

It also won't hurt to remind new players about the role of treasure. Constantly looking for ancient hoards and looting bodies is a great way for player heroes to get corrupted by the shadow.
 
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