The Hotness
Games|People|Company
Legacy of Dragonholt
On the Air
Aftermath! Technology! (Second edition)
Dungeons & Dragons Starter Set
Flash Gordon Roleplaying Game
Top Secret Box Set (Second Edition)
The Rise of Tiamat
The House Always Wins
Przeklęty Gród
Warhammer Fantasy Roleplay (4th Edition)
Unearthed Arcana
Ironwood
Flash Gordon Kingdoms of Mongo
Realms of Terrinoth
Call of Cthulhu Starter Set
The Adventure Crafter
Dungeon Masters Guide (AD&D 1e)
Player's Handbook (D&D 3.5e)
The Great Pendragon Campaign
Fiasco
Microscope
Dungeon Crawl Classics Role Playing Game
Horror on the Orient Express (2nd Edition)
Player's Handbook (D&D 5e)
No Country For Old Kobolds
The Skeletons
World War Cthulhu: Cold War
Kids on Bikes
Ork! The Roleplaying Game, 2nd Edition
Knights & Legends
Camarilla
Waterdeep: Dungeon of the Mad Mage
Complete Gunslinger
Footprints (Issue 24 - Jan 2019)
Players Handbook (AD&D 1e)
Monster Manual (AD&D 1e)
The Adventures of Indiana Jones
Savage Worlds Explorer's Edition
Dogs in the Vineyard
Dungeon Master's Guide (D&D 3.5e)
Monster Manual (D&D 3.5e)
Player's Handbook (AD&D 2e)
Trial of Blood
Castles & Crusades Players Handbook
TS 002: Operation: Rapidstrike
Over the Edge
I6: Ravenloft
I10: Ravenloft II: The House on Gryphon Hill
The Black Madonna
On Her Majesty's Secret Service
Mark Wilson
United States
Columbus
Ohio
flag msg tools
Avatar
mb
Barovia Goes to the Birds

Geeklist


DM: A Friend

Party:
(Me) Ahk-wa - Female Aarakocra Ranger (Hunter)
Aial - Female Aarakocra Druid (Moon)
Lhandroval - Male Aarakocra Sorcerer (Storm)
Gwaihir - Male Aarakocra Bard (Lore)

System, Setting, Adventure: D&D 5e, Barovia/Ravenloft, Curse of Strahd

Session #20
Session #22

Session #21 - Tomb of the Advent Calendar
PC Levels: 8

We entered the mist-filled crypt in search of a "Wizard Ordinare."

What we find is a large crypt with dozens of individual tombs. The DM numbers them on our battle map to make play easier, and remarks that it looks like an Advent calendar (it absolutely does). The majority of the session is us making our way slowly through it.

Trick or Treat
The DM nefariously sets up a Pavlovian system whereby we get real-life candy treats for "touching things" inside the tombs. Death seems certain to Ahk-wa, but at least we'll go to our deaths in a sugary bliss.

Among the things we encounter or find:
- A thigh bone of St. Markovia, which Aial wields effectively as a Mace of Disruption.
- A poison dart trap that Ahk-wa stumbles into, taking considerable damage.
- Fake wings, that a large fellow tried to fly with. He failed, and died.
- The ghost of the large fellow, who attacks, possesses Aial, and causes us more trouble than we'd like.
- Included in this trouble is that the brothers AGE 10 YEARS! As aarakocra, this makes them well into middle age or old age. Their feather go grey. The sisters worry about them. And Lhando worries about the state of his glorious legs.
- A Staff of Power for Lhandroval, and a magical symbol of the Morninglord for Gwaihir that he can't quite attune to for some reason.
- We send one of our summoned animals into a portal in one, and find that it leads to an adjacent tomb.
- Aial falls through the floor in bear form and has to revert back to aarakocra to fly out of a wight-trap.
- Plenty of gold/jewelry.
- A tomb dedicated to Lhando, which is an illusion.
- ALL of the puns. The WotC intern who got to write the goofy tomb inscriptions must have had a grand old time.

And finally, our wizard ordinare, Gralmore Nimbleknobs [sic?] wherein we get...some spell scrolls and the staff of power, I think? Lhando - per his usual - takes some lightning damage in the process.

Sibling Sleeping Quarters
Adjacent to the advent calendar, we find rooms with two prominent tombs. First, we recognize Sergei, Strahd's brother, and some awesome armor none of us can wear. Opposite this, Strahd's tomb (presumably), which we realize the portal goes to (which the animal had previously gone through). We trigger a fight with Strahd's "brides" - three vampire spawn that are vanquished before our combined might - and while we're victorious, we now realize that we have what we came for, and that we're low on spells, HP, resources, etc.

We lay the dresses of the slain brides on Strahd's coffin to taunt him.

Teleport to Somewhere
We obtain the dragon skull (Argenvost) to return to his resting place, and Aial becomes an elk to carry it. We bring it to the teleportation crystals and pick the likeliest to send us near his tomb. But we send Gwaihir through first, who realizes it's still in Strahd's castle. He Dimension Door's back, and we pick a different portal. This time, we're in a tower next to a mountain we don't recognize. Realizing we should rest, we stop there.

Player Notes

This was a good example of several smaller encounters depleting resources. None were deadly, but the next may have been. And we undoubtedly avoided several possible others, as our DM was happy to confirm for us afterward. It's sometimes hard to have multiple encounters without the possibility of rest, but I think it's easier in a dungeon setting.

Anti-Vampire Squad
So the new loot is VERY useful against undead and vampires. And our fight with the brides confirmed that Gwaihir's sword is also ridiculous against them. I'm actually not worried about a Strahd encounter. Maybe I should be. But since we are likely headed to the Amber Temple, I'm hoping nothing worse is there that we're less equipped to handle.

Up Next:
Delivering the skull to its tomb, trying to cure the brothers of their age curse, then gathering allies for the march on Amber Temple and a potential final encounter with Strahd.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.