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RPG» Forums » General Discussion » RPG Design

Subject: Let's Make a Hexcrawl Together rss

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Darren Breidigan
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Trade path? sort of like the Natchez Trace? or some sort of permission for travel through a particular land? not a permanent roadway.
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Clark Timmins
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That's sweet

And, to anybody interested, there's a freeware version. I'm not really advocating for this software (I barely know how to use it) but it seems really pretty cool and it is free to use...

http://www.hexographer.com/free-version/
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Kerry B.
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Rebus, this might fit in well with what I'm doing a couple hexes downstream in 02.02, depending on what your text ends up being.
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Alex Bokser
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Samuel and Patrick- any updates on 02.06 and 02.07, respectively?
I'm doing the evergreen hills just to the west of the woods (01.06), and would like to know a bit more about the forest. Thanks!
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Rebus Carnival
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ctimmins wrote:
That's sweet

And, to anybody interested, there's a freeware version. I'm not really advocating for this software (I barely know how to use it) but it seems really pretty cool and it is free to use...

http://www.hexographer.com/free-version/


I bought the pro version during a kick starter (I think) but I don't know if what I'm using has the extra features. There is a great 1e tile set.

I also think I am probably not using the program to its full capacity. There is a zoom in/zoom out feature that lets you produce the maps like the ones I made automatically/systematically. I just hand drew these.

To make a river you can use the custom line function. It should snap to hex corners which makes it easier to use.
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Peter Thur
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Againsto wrote:


Sorry, I am confused now. Why the Geeklist when we already have the Wiki which provides insights into all the adjacent spaces as well? What's the added benefit? I have a sense of this project getting all centrifugal.


I understood the Wiki as the final version ready for publication as a PDF. This hexcrawl thread is increasingly difficult to use if you're looking for some specific kind of information. So the geeklist seemed like a good format to organize hex-specific comments.
I'm able to easily ignore hex 00.00 because it's on the other side of the map, but post questions or remarks to hex 08.08 as it is directly adjacent tomy hex.

ctimmins wrote:
Re: the geeklist, etc.

However folks want to organize/cooperate/design is fine by me.

But, when the final PDF is getting put together, I'm only going to pull the material from the wiki page. Everything on this (or other) threads, and whatever is on the geeklist, etc., will be viewed as scratchpad stuff. So, if it's not on the wiki page, it's not going to be used.


That's exactly my intentions as well. The Wiki is the final draft used as a source for the PDF. But even with just a few fleshed out entries the Wiki seems to become a big block of text, where discussions or questions are difficult to place. There are already ideas and discussions running in this thread, but how are you going to find the ones relevant to you when the thread hits 40 pages?

So yes, the geekist is a scratchpad. But it's possible to write comments directly assigned to a certain hex instead of sifting through an extensve thread.
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Felix Lastname
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I consider the Wiki a scratchpad as well just until March 8/9 (I forgot which, if indeed either is the deadline); I do get your concern about findability of connections, but I don't see the combination of this thread and the wiki becoming unwieldy.

The wiki is searchable, and you can easily find the hexes close to yours.
What I do in the wiki is that I put up suggested references to other hexes into my description like so - "towards the west (05.03), the water becomes deeper". That oughtta help.
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john Whyte
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rebuscarnival wrote:
ctimmins wrote:
That's sweet

And, to anybody interested, there's a freeware version. I'm not really advocating for this software (I barely know how to use it) but it seems really pretty cool and it is free to use...

http://www.hexographer.com/free-version/


I bought the pro version during a kick starter (I think) but I don't know if what I'm using has the extra features. There is a great 1e tile set.

I also think I am probably not using the program to its full capacity. There is a zoom in/zoom out feature that lets you produce the maps like the ones I made automatically/systematically. I just hand drew these.

To make a river you can use the custom line function. It should snap to hex corners which makes it easier to use.


I have a paid version that I definately don't use to capacity, but it is very cool. With the river you can either force it to snap to hexes, or freehand it.

I particularly like Fort Brakfish. I may have to draw my hexes in more detail.
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Inkwell Ideas have some other software as well. Cityographer and Dungeonographer are probably the most relevant here.
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Felix Lastname
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rebuscarnival wrote:
...


Yo, what font is that in your examples tiles?
Personally, I prefer Hex Kit, but this is sweet as well...
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Michael Daumen
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Can I claim 0301?
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Felix Lastname
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Test 1


Test 2


One can put too much effort into this stuff (and too much stuff into those hexes), but I think if we pulled this off, it would elevate the entire project to new heights.
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Againsto wrote:

One can put too much effort into this stuff (and too much stuff into those hexes), but I think if we pulled this off, it would elevate the entire project to new heights.


Much agreed. Too much detail makes the hex map harder to use for the DM and too crowded for the PCs to navigate.

When I run hexcrawls I prefer that the locations within the hexes not be "fixed" so that things can be discovered by searching. This lowers the DM paperwork and fits in with the wandering monsters tables.

Each time a location is found it becomes easier to find next time. Eventually point to point travel is possible, mostly to facilitate exploration of more wilderness.

EDIT I also let players come up with landmarks when they don't find anything of substance These are then used for navigation in the future, assuming they remember what they made up.

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Darren Breidigan
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So does a single mountain take up an entire hex?

Or is it a range of mountains like Mt.Everest?
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bhyeti wrote:
So does a single mountain take up an entire hex?

Or is it a range of mountains like Mt.Everest?


Mountains tend to be mountain ranges. In most hexes there will be several peaks. The exception tends to be when a mountain hex is on its own in the middle of a plain - that would typically be a single peak.
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Rebus Carnival
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bhyeti wrote:
So does a single mountain take up an entire hex?

Or is it a range of mountains like Mt.Everest?


A single hex might have a single peak or it might have several. Sometimes these are called prominence. Consider that if a 5 mile tall mountain took up a single hex the slope would be ~ 45 degrees. A mountain twice the size of everest in a 10 mile hex would have a slope of ~ 25 degrees.

My opinion is to not over think it; let the landscape serve your fiction don't get too hung up on how accurately it reflects the real world.
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Michael Daumen
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What the hey I will take 0102 as well. I have two ideas that I don't wanna fit in one hex.
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Leandro Couto
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May I take 05.07? I'd really like to participate
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Nicola Gambetti
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Coming late but I'd take gladly hexes 07.02, 08.09 and 09.09 if they're still available.

Thank you for another "Let's make something together", the previous ones were fun both to join and to read!
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Richard
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Hello neighbour

(07.03)
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Eric Miller
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Put me down for 04.08 as well. Then I'll have the water in front of my hermit's abode (and other things...)

Might need to work with my water neighbors to see if there's something special lurking beneath the waves...


03.07 : lorddillon
03.08 : Siren

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Nicola Gambetti
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Alexander Beetle wrote:
Hello neighbour

(07.03)

Hello!

I'm coming from the big city looking for some quiet around here. Stunning views from here, by the way!
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Clark Timmins
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Unless I've missed something or made a mistake, all hex claims up to this point have been noted in the 1st response post to the OP.
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