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RPG» Forums » General Discussion » Press Releases

Subject: InterStellar Mercenary: New RPG Kicktarter rss

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castonism castonism
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NOW YOU GET TO BE THE MONSTER!

After over 25 years of development and play-testing, table-top role playing game Interstellar Mercenary (I.S.M.) is launching its Kickstarter Campaign on 18 February 2019!

With the realism and grittiness of Game of Thrones, unique world and creature design to rival Star Wars or Lord of the Rings and a focus on strategic decision making and tactical combat using the original I.S.M. Combat Simulation system: I.S.M. will suck you in and keep you coming back for more - if you survive.

You are an Interstellar Mercenary (I.S.M.), part of an elite team of hired killers and specialists, on a distant alien planet, in the service of the feudal Kisrian Empire. Ex-serial murderers, thieves, cyborgs, alien-hybrid creations, cyber-terrorists, disgraced royalty and cerebral warriors all have a place on the team, provided the Empire deems your ‘talents’ useful enough. To further complicate matters each mercenary has their own hidden agenda or motivation for joining the I.S.M. which may ultimately bring down the Empire you were enlisted to protect, or your fellow mercenary.

So if you are bored of human(ish) characters and want to be the monster; if you are tired of unrealistic consequences/character traits/enemies; if you want there to be a real and meaningful difference between using low or high guard; or want your decisions to matter while always knowing death is on the doorstep: then I.S.M is for you!

Chad Aston
Writer/producer

Kickstarter: https://www.kickstarter.com/projects/1165384999/interstellar...
Check out the trailer and website here: www.ismrpg.com and Facebook here: https://www.facebook.com/ISMGamesMaster/




 
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Jamie Hardy
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I am interested, until I get to the part where the writing and editing is not complete. Why did you launch before the writing was done?

Was it you, or someone else, that did the editing of the earlier parts of the book? In my experience, people are bad self-editors so the more of the book that has editors different the writers, the more confident I am in the quality.
 
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castonism castonism
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Thanks for the reply. Fear not, the very small amount of writing left is done, just in draft format, and has yet to be edited and formatted. Over 450 pages are complete, edited by someone other than me and formatted. The remaining pages are some obglitory GM hints and tips and some indexes.

I think you’ll find many, if not most, media launch on Kickstarter prior to the final product being ready to ship so some additional funds can be obtained for further content or production.

PM me and I can send you a couple chapters if you like.

Chad
 
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castonism castonism
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SteamCraft wrote:
I am interested, until I get to the part where the writing and editing is not complete. Why did you launch before the writing was done?

Was it you, or someone else, that did the editing of the earlier parts of the book? In my experience, people are bad self-editors so the more of the book that has editors different the writers, the more confident I am in the quality.


Check back now, I’ve added some more samples to view!
 
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castonism castonism
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Seems everyone only wants expansions on popular systems, thinking I needed to develop more of a fan base before starting campaign. Any advice from experienced Kickstarters? Advertising certainly didnt draw any backers.

 
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Orion Canning
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Sorry your kickstarter isn't going well, fellow first time kickstarter here. It looks great, hope your luck turns around!
 
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Andy Evans
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Just had a look at the QuickStart rules for combat, and at first glance it seems quite a convoluted system.

That's not necessarily a bad thing but it raises for the bar for people who just want to take a chance on it.

Price is very reasonable.

Art is okay.

When did you start advertising? Ideally you want to start hyping up the game way before doing the Kickstarter, so when it goes live on day 1 you can reach most of the way to the goal from the get-go - then success breeds success.

Morrus who runs Enworld publishing did a good podcast episode on the subject: https://morrus.podbean.com/e/8-everything-you-wanted-to-know...

 
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Jamie Hardy
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Kickstarter was much better years ago. What I mean by that is you used to be able to use KS as a way to find an audience. Now, you often have to bring an audience. There was a simple way to make sure your KS was seen by people on the platform. The users of KS understood how it worked and would help people out. However, the way KS worked was that it ended up hiding projects KS deemed as unlikely to be successful.

Due to those people complaining, KS changed things. Now, projects are treated and displayed differently. This means your project is buried on KS along with everyone else. There is no easy way to get noticed, unlike before. The result is you have to spend a lot of time getting attention and on advertising to get people to your project. There are companies now that will do this for you in exchange for X% of the funds raised.

I will only back a project if I think I will get the product and that it will be delivered roughly on schedule. This means I look for everything to be done but the printing. Or everything except for the art is done. I also look at the budget. Is there enough money to pay for what needs to be done including the printing of the project. Your project does not meet those standards.

1. As I tried to explain, you are still adding content and things needs to be edited. There is zero reason why you could not have waited until that was done to do the KS. If you launch the KS without the writing being done, no matter how "little" needs to be completed, this is a red flag for me. There are far too many KS that have been uncompleted after years due to things not be completed. I am just not going to take the risk. I understand one might have to wait on art and need the KS to pay for art, but there is no reason to launch before the writing is done. If you had a successful KS previously, that is one thing, but not your first one.

2. I am not sure your budget is high enough for the rewards. You claim it will be almost 500 pages in color. A hardback book with 500 color pages printed on DriveThru RPG would be $51.23 USD. The conversion rate says you are only charging $46 USD. Now, you might be printing using the standard color. In that case, the cost would be $31.13. If this is the case, then I think using deluxe is a bit of a misnomer. Putting that aside, you are essentially making as much money off of the print copy as you are the PDF. You need to be making a lot more money off of print than PDF in my opinion.

3. I have no idea what you need to money for. Since you are not doing a traditional print, you do not need it for a print order. You say you are completing the editing and writing yourself. So, my only guess is a little more art. However, that is unclear. Maybe it is in the video, but I do not watch videos.

Assuming all the current backers are not your friends, you have a small window to relaunch if you cancel this one. That way, you will get all of those backers. You just need to figure out how to get those people who would be interested in your game to go to KS, which is a much harder task than it used to be.

 
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castonism castonism
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Thanks for the feedback. As I said earlier the writing is complete its only some of the formatting which needs doing which does not take me long. I hear you concerns though, lots of people have been burned so I can't expect people to just trust me.

Not sure where the drivethru RPG figures you got came from. I'm aiming to keep it at 480 pages which is about $24USD plus a further discount for larger orders. Regardless though the Kickstarter was never really about making money. Some extra money would pay for more art but it was really about getting the book out there - which hasnt worked. I thought advertising would have brought more people in.

If I do a kickstarter again I'll definitely clear up a couple of the concerns you mentioned. Thanks
 
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Had all the advertising start as the campaign started. I'm a one man show which was perhaps part of the problem. Really hoped the advertising I paid for would make a difference but it referred almost no one. I'll check out the podcast thanks!
 
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Jamie Hardy
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castonism wrote:
Not sure where the drivethru RPG figures you got came from. I'm aiming to keep it at 480 pages which is about $24USD plus a further discount for larger orders. Regardless though the Kickstarter was never really about making money. Some extra money would pay for more art but it was really about getting the book out there - which hasnt worked. I thought advertising would have brought more people in.


They come directly through drivethru. https://oneblogshelf.blogspot.com/2019/02/print-on-demand-pr...

The "good" news is that the price for premium color is going down. Your book would cost $10 less on premium in April.
 
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Nice, glad the price is coming down. Again though, the Kickstarter was not about making extra money. If it covered costs that was enough for me. Perhaps I should have been clearer about the campaign motivations on Kickstarter.
 
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The premium color books are still really expensive.

I take it you were really using Kickstarter for advertising. If that is the case, as I mentioned, KS is not about finding an audience anymore. A KS can be a small part of a larger advertising scheme.

I would suggest you start talking on various forums about your game. I would get people to play it either on a forum or something like roll20. Get some awareness for it. Then relaunch the KS. If you do not need the money to put the game out, then pitch it as you want to do extra art. You should layout where all of the money is going. $X for this and $Y for that.

Produce a quickstart set of rules with little to no art. That should be placed up on DriveThru. I would say 2-4 week before you launch the new KS. The price for it needs to be free. You would also do that for this KS.

So the whole goal is to get people to notice your game. They will want to support you. The KS is one way to do that. Hopefully it will be successful. Then, you add in the extra art, send out copies of the game, then place it for sale on DriveThru.
 
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