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Dan Conley
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Shadows of Kilforth KS. Just back it already! :)
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rebuscarnival wrote:
Mease19 wrote:


There is nothing close. He's like the Shakespeare of random tables.


Another vote for this one! Great stuff. Not sure if it technically fits the question, but I also love the random tables for each spell in Dungeon Crawl Classics Role Playing Game.
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Matthew Banner
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I really like some of the material from The Solo Adventurer's Toolbox. e.g. demeanor of NPCs table affecting interactions, monster intentions table which can lead to (evolving) monster tactics table so that melee becomes more dynamic.

I love this question and will be following along for new ideas. Thanks!
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Caroline Berg
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...124 to run fleeing from the mountain. ...125 to use a rope to climb the cliff. ...126 to quickly cast "summon stairs." ...127 to dodge under the falling rocks.
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Book titles, book descriptions, and spells in said books for terrible tomes in Call of Cthulhu (2nd - 6th Edition). These are three separate tables. It's fun to see what comes up - and it is often far more interesting that the boilerplate book examples provided in the written adventures.

When players search an area I didn't have anything prepared for - what do they find? I found some lovely tables for this where if they roll low, they find things like broken chairs, scraps of torn cloth and other things that make the place lived in but are worthless, all the way up to trade goods (barrels of alcohol, flasks of chemicals) to potentially magical things like enchanted brooches. It's nice to have a table weighted towards mundane stuff and is often useful.

What can be found/looted from a museum. I usually plan out a room or two, but what if the players wander around the entire 10 room place? Well, I've got some nice random tables for that, to populate galleries on the fly.

NPC name lists. I love making these, and I might as well use them after I make them!

Last game I had to make a random table for what could be found in an alligator's stomach. That table still makes me laugh.
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