The Hotness
Games|People|Company
Legacy of Dragonholt
The Fantasy Trip: Legacy Edition
Beyond Bightwater
Fiendish Codex II: Tyrants of the Nine Hells
GURPS New Sun
Microscope
Dungeon World Roleplaying Game
Ironsworn
Dark Streets & Darker Secrets
Star Wars Roleplaying Adversary Deck: Republic & Separatist II Adversary Deck
The Gathering Storm
Warhammer Fantasy Roleplay: Game Master's Guide
Pathfinder Roleplaying Game: Beginner Box
Player's Handbook (D&D 5e)
Mouse Guard Roleplaying Game Boxed Set (Second Edition)
Tales from the Loop
Treasure Hunter: Complete Rulebook (1st Edition)
DNH: The Haunting of Hastur - A Campaign (OSR Edition)
Ur-Turuk City Guide
Breaking the Ice
Lords of Creation
Pathfinder #031: Stolen Land
HS1: The Slaying Stone
Bloodsand Arena
Alien: FUZION - Stage One: The Basic Game
Alien Resurrection
Mouse Guard Roleplaying Game Box Set
Lure of Power
Pathfinder #055: The Wormwood Mutiny
Pathfinder #056: Raiders of the Fever Sea
Pathfinder #057: Tempest Rising
Pathfinder #059: The Price of Infamy
Rise of the Runelords Anniversary Edition
The Enemy Within
Wrath of the Autarch
Monster Manual (D&D 5e)
Blades in the Dark
Curse of Strahd
Adventures in Middle-earth Player's Guide
Adventures in Middle-earth Loremaster's Guide
Starfinder Core Rulebook
Pathfinder #127: Crownfall
City of Mist Core Book
Book M
Bunnies & Burrows Fantasy Role Playing Game
Buildings of the Reikland
The Khyber Khronicle Volume 07
04-19-2019
Rebel Times (Issue 139 - Apr 2019)
Monster Manual (D&D 4e)
Recommend
 
 Thumb up
 Hide
1 Posts

RPG» Forums » General Discussion » Press Releases

Subject: EN5ider #267 - Weapon Degradation rss

Your Tags: Add tags
Popular Tags: [View All]
United States
Pittsburgh
Pennsylvania
flag msg tools
designer
publisher
Avatar
EN5ider is getting into broken criticals today—broken weapons that is! Whether you're keen for a more realistic game or to bring a little destructive excitement to the table today's entry will fit the bill.



Lately on EN5ider:
🎲 #267. Weapon Degradation. In most D&D games blades never break and bowstrings don't snap but this article changes all that! GMs that want more realism or players with a penchant for breaking things need look no further than this entry into EN5ider, its weapon conditions, and the broken weapon tables. If the goal is for more exciting sessions that's in the cards as well—adventurers willing to throw away their weapons on a critical hit can choose to intentionally break them for some very cool extra effects! By Erik Evjen; illustrated by Rachel Maduro.
🎲 #266. Herbalist's Knapsack. This article details nine unique plant extracts, clippings, and materials that GMs can include whenever the adventurers are out wandering in the wilderness to bring a little something special to their world! Some can be used as herbal remedies while others have the ability to replace material components of spells, potentially even changing or enhancing the resulting magic. By David Adams; illustrated by Jen Tracy.
🎲 #265. ZEITGEIST #6 - Revelations from the Mouth of a Mad Man: Part 2. In this module for the ZEITGEIST Adventure Path the party have to contend with the Obscurati, compete with other adventurers to allow for the Cantabrilla Railroad's construction to continue, deal with violent Cheshimox zealots, duel monsters for the respect of orc sea captains, track down and eradicate a deadly disease, hunt down dangerous insects worshiped by goblins, face off against a bevy of duplicants, and if you can believe it even more!
🎲 #264. Mini-Adventure: Tiger Eyes. This module is built to supplement an existing campaign, incorporating a catfolk hunter that mistakes one of the adventurers as her prey. Any party of four to five PCs between 5th and 7th level are in good stead to overcome Nebiri's many traps—and reap the rewards of helping her complete her quest, tracking and taking down the true target. By Andrew Engelbrite; illustrated by Claudio Pozas; maps by Mik Holmes.
🎲 #263. Intriguing Organizations: The Stone Path. The Stone Path are a group shrouded in secrecy. Its members and adherents travel across time through the use of petrification, finding creatures and magics that can ‘preserve’ them by turning their flesh to stone and employing adventurers to bring people back to the world of the living at a specific moment in the future. This manipulation of fate is not without its costs however, and those that have used the group's services one too many times begin to change...By Will Gawned; illustrated by Tamara Cvetkovic.
🎲 #262. Bullet Wounds and Battle Scars. Hit points are a one-dimensional resource and most damage types appear the same to players. This article introduces Vitality as a separate health-related resource with optional rules for how to make some damage types—like acid or damage from firearms—feel unique, threatening, and ultimately more engaging to make combats as satisfying as they can be! By David Adams; illustrated by Marcel Budde.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.