Okay, so we seem to have 6 or 7 potential players, which is great. Thanks so much for your interest
However, this module is designed for a team of four. I *think* by stacking templates, adding class levels/combatants etc. I may be able to tweak it to be appropriate for 6 players.
However, that brings me to the second issue, which is character optimisation. I'd prefer if players didn't optimise their characters too ruthlessly. Rereading this module last night, the enemies are not optimised. The pregens are not optimised. If everyone goes hellbent for power, you're going to stomp through this game or require me to heavily alter more and more content. Of course, I want players to bring effective characters to the game that they enjoy, but I don't want every player to feel obliged to optimise their character to the nth degree to keep up with the party. And with, potentially, a team of 6, there's only so far I can tweak these encounters before having to basically rewrite them wholesale. I'd prefer not to have to do that. I figure you're going to have 17 class levels to play with - you're going to be plenty powerful as is. So, I politely request that optimisation is kept to reasonable levels.
With that in mind, for Character Creation I'm thinking about something like:
20 Point Buy
Max first HP, high average thereafter.
Core races only (Except by request. Anthropomorphised animals frowned upon.)
Item Creation feats not encouraged. WBL is already going to be absurdly high (17th level: 410,000gp.) I'd rather not see that effectively doubled.
No gunslingers. No occult classes. If you must play a summoner, Unchained Summoner only. Gunslingers are not my flavour for Irrisen. Occult classes I am just not familiar enough with and do not wish to have to learn at this point. APG Summoner just left a bad taste in my mouth. I don't like the unchained one much more. I think it's that stupid gnome iconic with his ridiculous purple hat.
I think I'd like certain spells to be removed. Specifically, at present, I'm thinking of Astral Projection. I don't want the party projecting their way through the entire module while their material bodies remain safely ensconced on an unreachable demiplane.
How does this sound for everyone? I don't want to spoil anyone's fun and am open to discussion on these points.
What are everybody's character ideas? I'd prefer a fairly varied party (not 4-6 dual cursed oracles, if possible) and it might be useful in determining final party make up.
All these sound really great actually.
I'm not a fan of optimising PCs either. In the tables I run/ran, I've asked players to consider not optimising (although I don't strictly enforce it), and I would be fine with a full party of wizards. In games I've played, I'd randomly chosen race/class before as well. I will do the same for race here, although I will go for a more select magic-user class as I would love to try any of these at high-level, so here is my final (lol) decision on what I'll be playing:
Fyi, my randomly chosen magic-user class comes from the core and base classes only. I'm skipping cleric only because I'm doing a 17th level 5e tempest cleric elsewhere.