The Hotness
Legacy of Dragonholt
Gamma World
Star Wars: The Roleplaying Game 30th Anniversary Edition
Maze of the Blue Medusa
Gamma World: Gamma Knights
Star Trek Adventures Core Book
Petty Gods
Player's Handbook (D&D 5e)
Masks of Nyarlathotep (5th edition)
Prince Valiant: The Storytelling Game
Masks of Nyarlathotep (3rd & 4th edition)
The Great Pendragon Campaign
Class Warfare
The Death Knight's Squire: A 5E Solo Gamebook
Kids on Bikes
Warhammer Fantasy Roleplay (4th Edition)
Prince Valiant Episode Book
Fantasy World Creator
Tunnels & Trolls Rulebook (5th Edition)
Delta Green
Dungeons & Dragons Basic Set (Second Edition)
Pathfinder Roleplaying Game Core Rulebook
S4: The Lost Caverns of Tsojcanth
Eclipse Phase Core Rulebook
Pathfinder Roleplaying Game: Beginner Box
Stonehell Dungeon: Down Night-Haunted Halls
The Quiet Year
Fate Accelerated
Mutant: Year Zero Core Book
The End of the World: Revolt of the Machines
Paranoia: Red Clearance Edition
Distant Realms
Toys in the Attic
Original Adventures Reincarnated #1: Into the Borderlands
Mordenkainen's Tome of Foes
Eldritch Cock
Kids on Bikes (Free RPG Day Edition)
Beta Quadrant Sourcebook
Recoursing Euclid
Cosmic Pilgrims
Dead for the Living
Triumph of Death
Fiend Folio
Spirit of the Century
Steffan O'Sullivan
United States
flag msg tools
"To be honorable and just is our only defense against men without honor or justice." -Diogenes of Sinope
[When asked if he would give a speech, Jinx said,] "Me, I'm a doer, not a talker." And when they asked him what it was he did, he said, "Sleep, mostly." -Walter R. Brooks
The Secret Lives of Gingerbread Men is an RPG with an emphasis on story. I have read the game thoroughly, but not yet played it, so bear that in mind when reading opinions: they're not heavily grounded.

This thin book is a delight to read. The PCs are Gingerbread Men (and Women) cookies, and the game includes a recipe so you can make "miniatures" for use during the game - and for another use after the game!

The story is set in the twelve days before Christmas, when inanimate objects come alive. The game is clearly family oriented, but it would also work well with adults in the right spirit.

Character creation is fairly simple, but does require creativity. Gingerbread Men have certain Advantages, and each Advantage that is called into play at a given time allows the player to roll an extra d6 in action resolution. You get one Advantage just for being a Gingerbread Man, so that's lucky. You must then choose what type of spice you were seasoned with - each of the six types gives you an Advantage in different situations, so choose wisely.

Next you have a Zen background, such as Freedom Fighter, or Tree Climber or Sugar Cookie Translator - this will give you another Advantage die in the right situations, and involves the creativity I mentioned above.

Finally, you must have a Secret - hence the title of the game. This is kept from the other players, but the GM knows your Secret and it will probably drive the action for you.

You also get an Advantage die for a Baking Bond - if you're helping someone baked in the same batch of cookies as you, that's worth an extra die.

Oh - sweets. Of course, you (the player) should help the real-world cook decorate your own cookie in the last step before baking, sticking little pieces of candy in the dough, or in the frosting after baking. These can be used during the adventure as one-use magic items, and there is an appendix describing some of the common sweets, such as Candy Corn, Red Licorice, Black Licorice, Mints, etc., and their specific magical uses. Black Licorice can become a flexible ladder, for example. A very nice touch!

Action Resolution is quite interesting, and requires a flexible GM. Every action that requires dice at all is a contested action. An example from the book involves trying to blow out a candle. If the candle is far away and small, it has the Advantages of Far Away and Small, and so gets two Advantage dice!

So the player rolls a number of dice equal to their total number of relevant Advantages, and the GM does also for the Target, whatever that may be. Each Even result counts as +1, and each Odd result as 0. Most pluses win - in case of a tie, add up the sum of the Even dice (2+4 beats 2+2, for example). A very nice system if the GM is able to assign Advantages well, a subjective assessment, I'm sure.

The book gives a lot of background about the dangers involved in being a Gingerbread Man: humans, pets, wild animals if outside, dropping more than one foot in height, etc. A number of NPCs are described, each with a plot hook - Gingerbread Men have lives, you know. Humans are described, and children react differently than adults - a child is defined as anyone who still believes in Santa Claus. They're also likely to believe in animate Gingerbread Men cookies.

Combat involves losing arms and legs, and probably using up your sweets as weapons. One assumes the players will nibble on their cookie to represent damage and loss of limbs ...

All in all, this book is a delightful read. I will try it at some point, probably near Christmas time, but even without having played it, I feel I've gotten my money's worth out of reading it.


[Note: this is one of my series of semi-reviews of Indie game products.]

 Thumb up
  • [+] Dice rolls
flag msg tools
Game on!
This game sounds amazing! Your semi-reviews is a great idea!
 Thumb up
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.