The Hotness
Games|People|Company
Legacy of Dragonholt
Ironsworn
Waterdeep: Dragon Heist
The Fantasy Trip: Legacy Edition
Tales from the Loop
Santa Vaca: A Hack of the World's Most Popular RPG
Kids on Bikes
Remnants
Blades in the Dark
Dungeons & Dragons Starter Set
Player's Handbook (D&D 5e)
BH2: Lost Conquistador Mine
Star Wars: Edge of the Empire Core Rulebook
Ehdrigohr Core Rulebook
Dungeon Master's Guide (D&D 5e)
Cold Shadows
Philohuman BBQ
Alarums & Excursions (Issue 515 - Oct 2018)
The Marvel Universe Roleplaying Game
Pathfinder Roleplaying Game Core Rulebook
Book 1: The War-Torn Kingdom
Microscope
The Dead: Public Option
Dungeon World Roleplaying Game
Scarlet Heroes
Hoard of the Dragon Queen
The End of the World: Zombie Apocalypse
Reflections
Vampire: The Masquerade 5th Edition Core Book
The Crisp Line
Nessus: City of Decay
Snap Sites: Vamonos Pizza
Dread
Breaking the Ice
S1: Tomb of Horrors
Dungeons & Dragons (Woodgrain Box & White Box Sets)
Mythic
Traveller Boxed Set
Middle-earth Role Playing Box Set (1st edition, revised)
Warhammer Fantasy Roleplay Core Set
Cardboard Heroes
Woodland Warriors
Dungeon World Basic Roleplaying Game
DungeonMorph Cards
The Quiet Year
Investigator Handbook
Monster Manual (D&D 5e)
The Deep Forest
Star Wars: Force and Destiny Core Rulebook
Symbaroum Core Rulebook
Recommend
5 
 Thumb up
 Hide
1 Posts

Spacer's Guide» Forums » Reviews

Subject: Review: Spacer's Guide (Supplement for Jovian Chronicles, 1st ed) rss

Your Tags: Add tags
Popular Tags: [View All]
The Harnish
Germany
Duisburg
NRW
flag msg tools
designer
badge
You should be playing Dungeon World
Avatar
mbmbmbmbmb
The Spacer's Guide is a supplement originally designed for the 1st edition of the Jovian Chronicles setting. It's a 80-page, black & white illustrated softcover book. The book's art, like all of the Dreampod 9 stuff, is excellent but partially recycled. Overall, the writing in the book is excellent but like many DP9 books in the 1st edition, it could stand more extensive proofreading.

Here's the publisher's description:
Quote:
Science fiction presents us with the clash between the mundane world with which we are familiar and the fantastic world of our imaginations. In near-future science fiction, the line between the two is often imperceptible. Still, subtle (and not-so-subtle) differences arise, especially when it comes to life in space. Telling a believable, realistic story of near-future science fiction without getting bogged down in too much detail can be a monumental chore for Gamemasters and Players who wish to explore the Saga of Mankind in the 23rd Century.
The Spacer's Guide provides Gamemasters and Players alike with the background details of ordinary life in space in the Jovian Chronicles game setting. It explores the ways in which Mankind may change in 200 years' time in that environment, and it shows how it will likely remain the same. This manual fills in the gaps between the broad descriptions of the spacer's way of life that have already appeared in the Jovian Chronicles game line. Within these covers, you will find:
* Advice on how Player Characters can make a living in space
* A simplified space navigation system
* Details on the cost of living in space
* An examination of entertainment and recreation in space
* An introduction to the Spacer's Runic language
* New Character Archetypes and adventure seeds.


Some of the book's content was integrated in to the 2nd edition rulebook, making the book less useful to those who own the newer edition. That said, much of the book's finer details were omitted from the rulebook and thus it still has its uses. What kind of details am I talking about? You get descriptions and illustrations for airlock controls panels, a listing of available spacesuit functions & commands for spacesuit use, and room plans for space station quarters. There are also discussions of interstellar salvage laws, spaceship travel, food, fashion, recreational activities, and entertainment. In short, you get lots of minutia and flavor. The hard science nature of the Jovian Chronicles setting certainly shines through all these details. For some though this is going to be overwhelming, especially the details on costs like skyhook lift fees by planetary nation and the Spacer's Runic grammar & syntax. Honestly, some of this really is over-the-top minutia. However, used instead as inspiration, as well as for providing flavor to descriptions or locations, the book is a great resource.

Conclusion
Overall, the book is a really nice resource for anyone interested in a science-based sci-fi game. The details provided within the book are invaluable for evoking the feel of this type of setting, especially for those of us who aren't familiar with the nitty-gritty details of life in space. The level of detail is really impressive. My main criticism of the book is that while the art is excellent, some of it has been recycled from other books in the series. The book could really use more illustrations & schematics of the space colonies (i.e., the cylinders) since they are perhaps the most important and unusual feature of the life in space. However, that's a small quibble and for the price the book can be typically had for from Ebay or the used book bin, it's well worth a look.
6 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.