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Subject: Global Warming rss

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I rarely run games down the local games club, simply because I’m too shy I guess. But with our 40K game on hold for a couple of weeks I had volunteered to run Doctor Who. My two mates turn up but inform me the other guy is ill. A couple of guys from the group enquire about what we are doing, I say Doctor Who and invite them to play. Another friend was planning on playing 40K but his opponent was a no show, so I invited him to he table (he said he knew nothing about Doctor Who, which I said was great because he would be able to keep better in character). Then my mate who I was told was ill also shows up. Oh dear, now I’m running a game for six people (I usually run for 3 or 4) at the public games club no less where others can listen/watch. Pressure much! Okay, I can do this. Just as well I printed off plenty of character sheets.

Character creation for six characters with six players who were all new to Adventures in Time and Space. Here’s the beauty, it took no more than 30-40 minutes. We had two Players books and it’s only the picking of Traits that holds things up. I’d asked for present day (well, year 2020) humans of any profession but said one player could be a Time Lord and one could be and alien or out of time as the companion. When I was handed the premise for the Time Lord I howled with laughter. I loved it so much and knew this should be fun.

Global Warming

Setting note: this is set before the events of the New Series and the Time War.

Player-Characters
The Potter
A young Time Lord. Appears just 17 years old wearing round glasses, a duffle coat, mittens (attached with string) and carrying a schoolboy satchel. He knows how the TARDIS works but has not idea how to pilot it!
Gadgets - Sonic Potter Wheel (miniature one)

Fazdar ‘Faz’
A shaman from the future beyond the year 25,000. He is the last of the Sevateem (see the 4th Doctor story The Face of Evil).
Gadgets - Totem staff (which is actually a Force Field generator; grants a force-field ability once per encounter)

Terry McCloughan
A technician working for UNIT.
Gadgets - Utility belt with assorted tools

Jonathan Corbett
Technician & lead scientific advisor to UNIT.

Dean Riley
Security guard at the Arctic research station

Dr. William Chambers
Doctor of Biology at the Arctic research station

NPC’s
Professor Hans Zimmerman - Head of the Arctic Research station
Brigitte Anderson - Scientific advisor at the Arctic research station
Captain Olaf Hansson - UNIT Soldier
Sergi Vladimirovich - UNIT Soldier
Ivan Nikolaevich - UNIT Soldier

Opening scene: The year is 2020. News reports around the world are reporting the accelerated global warming. There is worldwide panic as in the last two weeks the ice caps are visibly melting.

[cue opening music]

The Arctic. William, Dean and Brigitte are exploring a cave near to their Arctic research base. The purpose of their project is to research new organisms discovered in the Arctic. But what they were not expecting was a huge sheet of metal stuck in the ceiling of the cave. It was too big to be a crashed aeroplane. Whilst taking photo’s and recording their finding the melting of the ice is causing this very cave to collapse. A huge chunk of ice falls and just grazes William. In doing so however it exposes a small creature frozen in a block of ice. With the cave collapsing Dean grabs the chuck of ice and they all escape as the cave crumbles inwards.

As they leave the cave they find themselves back in the snow storm, battered by -60 degrees winds. They start making their way back to the research station when they look up to see an aeroplane landing at their air strip, but they are not aware of any scheduled flights.

At the research station the UNIT crew of the aircraft are met by Hans. He is most displeased with having to share his station with the military but lets them use the rec room. UNIT have discovered a gas emission emanating from somewhere near here that they believe to speeding up global warming. UNIT’s mission is to discover the cause and possibly stop it. Just as they are setting up their equipment the others return. After formalities William takes the creature they have found for examination.

Barnsley, 1964. The best fish & chips in the galaxy. The Potter and Faz enter the TARDIS. It’s Potter’s time ship and he’s proud of it, it looks like a shed. A garden shed. Quite a nice one, a potters shed, with a holographic image of rows of plant pots should anyone look through the window. Inside the actual TARDIS the console room is covered with wood cladding, Indonesian wood. The console in the in centre of a large room where a spiral staircase climbs to a gantry which leads deeper into the time ship. Faz sets the TARDIS in motion, and after a short flight they find themselves at a new destination. The Potter and Faz argue over where they are with The Potter denying his wood cladding has affected the navigation circuits. The display screen shows a blizzard outside. The pair decide to go and investigate, while mildly aware the TARDIS appears to be swaying slightly. There movement leaving the TARDIS causes it to topple of the edge of the crevice it had landed on. All The Potter and Faz can do is watch the shed disappear out of sight. The pair start arguing over who’s fault it was and why neither of them was carrying a rope. They spot a small cluster of building and head towards them, still arguing.

The proximity alarm at the base is triggered (by The Potter and Faz) so Dean and the UNIT soldiers go to investigate. Dean is bemused at the two arguing men walking towards him through an Arctic blizzard as if they were on a Sunday stroll. One dressed in bits of what looked like a spacesuit, complete with helmet, the other in duffle coat with mittens; hardly enough to survive in these sub-zero conditions.

Inside the research station William and Brigitte investigate the creature they have found. It is small, about 15cm, looking a bit like a large silverfish. It’s body appears to be metal, it’s internal organs a mixture of metal and flesh. While examining it, it moves! Then it leaps towards William who is able to catch the creature in a security box. They take it for the UNIT guys to look at, and then also meet up with The Potter and Faz. The Potter in intrigued at what they have found and asks them to open the box, that has been placed on the rec room table. Upon opening the box they discover the creature has eaten a hole through the metal security box and through the table! Being cautious they find the creature under the table. It goes to attack Terry but Dean, who is a crack shot, shoots it out of the air. The creature is blown into lots of very small pieces, much to the anger of The Potter and upset of William. The Potter is starting to have suspicions that the creature may have been a kind of Cybermat and asks William to take him to where they found it.

The UNIT team have by now pin-pointed the location of the gas. As the cave is en route to the gas emission the whole party, except Hans, Brigitte and the UNIT pilots, take snow bikes to investigate.

At the cave, which caved in remember, The Potter finds a small passageway in (spending a Story Point). The UNIT guys continue to the gas emissions. In the cave The Potter finds the chunk of metal and his fears are confirmed. This metal is the remains of a starship from the planet Mondas. That means this starship belongs to the CYBERMEN.


The Cybermen
If you don’t know who the Cybermen are just check out the Wiki. http://tardis.wikia.com/wiki/Cybermen
The Cybermen of this adventure I have based off those of Tomb of the Cybermen, a bit anachronistic but hey, ball of timey whimey stuff.
Most of this background info never surfaced in-game, but I prepared it nevertheless; Calculating the collision of their planet Mondas and Earth the Cybermen sent a scout ship to prepare the Earth for Cyber-conversion. This was in the Earth year 1910. However, their Cybership crashed sending the four Cyberman crew into suspended animation. They have recently revived, but the crash also stopped their clocks. These Cybermen still think it is the year 1910 and are totally unaware that Mondas was destroyed in the year 1986 (see the 1st Doctors final story The Tenth Planet). Should these Cybermen be aware of that fact it would not have changed their plans to convert the earthmen into Cybermen.


Back to the adventure. The Potter tells Dean to radio the others and warn them. Dean however drops and smashes the radio (he has the clumsy Trait and rolled a major fail - I couldn’t have written that better). The UNIT guys are on three snow bikes. The blizzard has died down only slightly, but as they approach a snow bridge over a crevice Olaf loses control and crashes. Olaf does jump clear but his bike is lost. Olaf says he will walk back to base and the other should continue.

As Terry, Jonathan, Ivan and Sergi approach the an ice mountain they can see a strange green gas rising from the mountain. Ivan could have sworn he saw someone but the others dismiss it. They can only get so far up the mountain, but with still 1000 meters to go their bikes are useless. Ivan stays with the bikes while the other three continue. Climbing up the mountain is tricky, made trickier still when a hulking seven foot tall metal man bursts through an ice wall, yes, a Cyberman. It grabs Sergi by the throat and instantly snaps his neck. Terry and Jonathan RUN!!! They get back to the bikes as a second Cyberman grabs Ivan from behind. Terry and Jonathan can just watch as the strong Russian soldier is dragged away like he was a child. They look back and see the other Cyberman in the distance. "Yes, we can out run a Cyberman," is what they thought. Suddenly a monstrous Cyber-Polar Bear bursts through the snow and charges towards Terry and Jonathan. Terry guns the engine as Jonathan hangs on for dear life. The Polar Bear has been augmented with Cyber-technology having metal armour and metal teeth! And it is more than capable of matching the speed of the snow bike. Terry manages to just keep ahead of the beast, but it is getting nearer. By now The Potter has fixed the radio and warned Olaf, but that is not in time for the others. Terry guns the engines as they reach the ice bridge, the Cyber-Polar Bear barely a meter behind. The creature leaps and grazes Jonathan with mighty clawed paw, but the weight of the beast is too much for the ice bridge. The ice bridge collapses sending the Cyber-Polar Bear tumbling into the crevice as Terry just makes it to the other side (players spent Story Points for that to happen).

The whole party meet up and get back to the research centre. Terry and Jonathan radio UNIT HQ who say will take six hours to get a strike force there. The Potter says that such a strike is not needed; all they need is some rope to get to his shed. Somehow Faz and The Potter convince the other, along with Hans and Brigitte to go with him. They find the crevice the TARDIS fell into and climb down. William is confused, first at finding a garden shed in the Arctic, then upon looking through the shed window to find it looks like the inside of an igloo (the chameleon circuit changed the hologram to fit the surroundings, just not the outward appearance).

With the initial awe of entering the TARDIS out of the way they start to discuss plans. The UNIT guys know of Cybermen and their weakness to gold, but all the gold they have is a small gold chain. The Potter says the plan is almost good. The Potter has a supply of gold dust (wrestler jokes aside) and manages to find three super-soakers. He mixes up a solution with the gold dust in it and Faz manages to fly the TARDIS to the mountain.

The TARDIS lands in a control room of some kind. In the centre of the room is a two meter wide hole with this gas rising upwards and out of a hole in the ceiling. It doesn’t take the group long to figure out this is what is left of the Cybermen Spaceship. Terry and Jonathan stay in the control room while the other, armed with super-soakers, investigates. Two Cybermen attack the group, one of the Cybermen is not complete and is recognisable as Sergi. "You will be like us," call out the Cybermen. Dean doesn’t mess about and shoots both of them with amazing accuracy filling their chest with the gold dust solution. Both Cybermen collapse in convulsions.

Meanwhile Terry and Jonathan start to decode the computers in the Cyber-Control room they landed in and are able to shut off the gas and reverse the systems. This immediately throws the whole system into overload and the Cyber-base starts to shake. The Potter and the others quickly retreat back to the TARDIS/Shed where Faz de-materialises seconds before the Cyberman bas explodes.

"So," says The Potter, "Anyone fancy some chips? I know this great place in Barnsley."

[cue the music]


Overall I was pretty satisfied with the nights adventure. I knew from the start I had a pretty weak/short plot but was able to pace it perfectly and finish right on time. Great game.
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I loved the session. Really liked the idea of the garden shed Tardis that then landed in the Artic Circle. I to would look bewilderd when I say it standing there. Especially since it looked like an iglo trough the window.
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It turns out this adventure was a hit down the games club and the players want to carry it on. I've planned the adventure and plan on running it this week, if it turns out well I'll get it written up;

POTTER WHO
and the something of the unrevealed monster
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Did you write up this adventure yourself? I just done playing Doctor Who: The Adventures Games: Blood of the Cybermen and it's just a bit similar. So I'm wondering.
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