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Gamemastering» Forums » General

Subject: It is pure gold and it is free! rss

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Juhan Voolaid
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Come on people! Grab it! Absolutely wonderful. Tons of advice for game masters. And the e-book is freely available!

http://www.gamemastering.info/
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Ned Leffingwell
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I wholeheartedly agree. This is the best resource that I have ever read on being a GM. It has helped me more than any rulebook, sourcebook, or module. Check it out.
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Dave Bernazzani
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I got a good look at this last night - well written and lots of good advice. As a free PDF and a reasonably priced physical book on Amazon, this is a good read. The author, Brian, was kind enough to provide me with a nice quality cover image for our database.

-Dave
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Rod Batten
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Thanks for pointing this one out. Well written general guides for gaming are hard to find.
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Jeremy Friesen
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I downloaded this last night, and read it before bed. My brain was in over-drive before I finally fell asleep. Ideas were spinning on how to even better engage my characters in a campaign that I will be starting in a few weeks.
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Greylond Aston
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330 pages? Nope, ,a lot less than that. Many blank pages and many blank Half Pages, very poor layout. Could have been condensed down, a lot.

At the beginning the author says that he had never found a "GM Book." What, never heard of the AD&D 1st Edition DMG? Now that had a lot of good GM advice in it.

First off the "Misconceptions" listed at the beginning are simply wrong. "Misconception #1" lists Competitive play of GM vs Players as being wrong, sorry but it is a perfectly valid playstyle that has many groups playing like this. It is IMO better than cooperative play. Adversity makes players better Roleplayers and tacticians. Cooperative play makes for lazy players who know that no matter what they do, they'll always survive if the plot requires it.

Biased against Wargamers? I guess the author wouldn't have played with Gygax and Arenson. I'm a Wargamer and a RolePlayer. Many others, including many award winning game designers, are.

The whole section on creating a world/society has been done many times, and much better in RPGs starting with AD&D but I've seen better than this book in other games also.

Generating Random Characters is a bad idea? Sorry, once again this is wrong. Any roleplayer can role play a character that they design themselves. Someone who is very good at roleplaying can take random rolls and create a good, and memorable character that is very fun to play.

"Never use a Lethal Trap on a Player Character", what? If a player knows this then where is the sense of danger from a Lethal Trap? What's the point of even having one then if it is not Lethal?

Mazes are a sign of "Weak Game Design"? Again, what? Players love mazes, I know I do. It's another way of presenting a Puzzle. If puzzle aren't fun, why do people play with them?

I couldn't get half way through this book. Worst GM advice book I've ever read. I would say that it is worth the price I paid for it, i.e. Free, but then again I feel like I wasted time reading it that I could never get back...
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Kevin
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Well, it describes a style of play that is mostly no longer relevant to me, but taking that as a given, I liked it. Some good ideas, and I'm always down to read someone else's take on the craft.

In a perfect world, he would have had a lot more experience about other styles of play beyond the traditional one. In a perfect world, I'd have the time and energy to write a book half as good as that. So there you go.
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Ned Leffingwell
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dysjunct wrote:
Well, it describes a style of play that is mostly no longer relevant to me, but taking that as a given, I liked it. Some good ideas, and I'm always down to read someone else's take on the craft.


That is how I read this book. I didn't agree with everything the author said, but I definitely understood his point of view. If your group wants character death and dungeon crawls then that is what you should do. The one thing that this book helped me with was that it gave me the ability to spend less time planning and still come up with relevant and fun adventures.
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Greylond Aston
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My objection to it isn't that he is describing his preferred style of play, but he's saying that GM vs. Players or "Neutral GM" is somehow "Wrong" and "Bad GMing" or "Weak Game Design" when it isn't because there are award winning game designers and the Founders/Creators of RPGs that were exactly that style of GM. What he's saying is that Gygax and Arneson were Bad GMs and Bad Game Designers.

Plus, the Layout and Editing of the book look more like a first draft submission than a finished product.

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Ned Leffingwell
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Greylond wrote:
My objection to it isn't that he is describing his preferred style of play, but he's saying that GM vs. Players or "Neutral GM" is somehow "Wrong" and "Bad GMing" or "Weak Game Design" when it isn't because there are award winning game designers and the Founders/Creators of RPGs that were exactly that style of GM. What he's saying is that Gygax and Arneson were Bad GMs and Bad Game Designers.

Plus, the Layout and Editing of the book look more like a first draft submission than a finished product.



I hear you. One of the things that I like about rpgs is that people can personalize the game and style of play so much. The book definitely leans towards a narrative style of play and the author does make quite a few judgement calls.
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Michael Taylor
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Jux_ wrote:
Come on people! Grab it! Absolutely wonderful. Tons of advice for game masters. And the e-book is freely available!

http://www.gamemastering.info/


I agree, but I was trying to find the link to recommend someone else download it, and I couldn't find it!

Does anyone know where a direct link to download this is?
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Kevin
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Seriously?
http://www.gamemastering.info/media/171/download/Gamemasteri...
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