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Subject: The Halls of Nizar-Thun rss

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Chad Bowser
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Feradach looks around the room, but the other three walls are stone. The only way into or out of this room is the door the group came in. You do notice more metal glinting here and there amongst the rubble, though.

Dr. Jones checks for wards, but he can't detect any magical wards in place in this room.
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Jørgen G
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Jargon walks up the stairs and enter the room they came from.
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Chad Bowser
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The room is unchanged since the last time you were here (that's a good thing). The exit to the surface is in the north wall and another door is in the south wall. The wall opposite you is choked with rubble.
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Mike Amos
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Jones follow Jargen.
"You lads can keep digging but they next thing you turn over isn't going to kill me.'
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Gen Con is over. :(
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"Aye, the real gold is going to come after we sell that potion... not from a few bits of metal scattered on the ground."

Feradach
dejectedly follows his partners up the stairs and heads over to the door on the south side. He "studies" the door but waits for someone else to join him before doing anything.
 
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Erik Racer
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"Never leave a stone unturned," Kalen says. He gives a quick once over to the other areas of that appear to contain metal in the rubble, poking around each with the tip of his sword to see if there might be anything else of interest.

perception check 1d20 = (20) = 20

If nothing catches his eye, then he'll go back up the stairs and join his companions.
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  • 94750. eracer68
  • 1d20 =
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  • Wed Jan 18, 2012 12:01 am
Chad Bowser
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As everybody else is shuffling out of the room, Kalen hears his sword tink against metal and feels resistance right before his sword pops through something buried about a half foot under the rubble.

OOC: Nice roll
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Erik Racer
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"Guys" Kalen whispers over his shoulder. "I think I've got something here."

Kalen returns his sword to his scabbard and kneels in front of the rubble. He begins to slowly pull handfuls of the detritus from the area in an attempt to expose what he hit.
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Chad Bowser
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Kalen pushes rubble and detritus aside, uncovering a rusty metal lockbox about two feet square. Gold and silver glint through the holes in the rust. A few smaller coins tumble from the box and disappear into the rubble.

While Kelan is extricating the box, more rocks shift and three more sword and shield bearing skeletons emerge. They bang their rusty swords against their age worn shields before opening their mouths in silent screams and rush across the rubble at Kalen.

First person who wants to should roll 1D6 for initiative.

If the party wins initiative, there will be enough time for others to get between Kalen and the skeletons.

Skeleton intiative: 1d6 = (5) = 5
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  • 1d6 =
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  • Tue Jan 31, 2012 2:17 am
Mike Amos
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Re: Re: The Halls of Nizar-Thun
Jones sees the few coins tumble away and watches the eyes of his companions grow large with the sight of treasure. He has an uneasy feeling. As if in response the rubble begins to move and he begins to back away. "Gentlemen, we forget ourselves, we're here for treasures much greater tha...aw shit."

OOC: I would roll but I'm trying out the beta interface on Chrome and it's not letting me, apologies.
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Erik Racer
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Kalen stumbles backwards, scrambles to his feet, and arms himself as quickly as he can, preparing to meet the skeletons.

"Damn my curiosity. And damn you!" Kalen shouts at the skeletons.

Imitative Roll 1d6 = (6) = 6

Kalen slashes twice at the nearest skeleton with his trusty bastard sword.

1-handed bastard sword 1d20+4 = (10) + 4 = 14 Damage 1d10+2 = (4) + 2 = 6
1-handed bastard sword 1d20+4 = (5) + 4 = 9

"Little help here!" Kalen shouts to his companions.

OC: Kalen gets 1 extra attack per round when fighting enemies with 1HD or fewer (FTR)
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  • 101415. eracer68
  • 1d6 =
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  • Tue Jan 31, 2012 2:47 am
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  • 101416. eracer68
  • 1d20+4 =
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  • 1-handed bastard sword
  • Tue Jan 31, 2012 2:51 am
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  • 101417. eracer68
  • 1d20+4 =
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  • Tue Jan 31, 2012 2:51 am
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  • 101418. eracer68
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  • Tue Jan 31, 2012 2:53 am
Chad Bowser
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Kalen's quick slashes sunders one skeleton, its bones falling to the crowd like a marionette with its strings cut.
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Feradach leaps down the stairs his spear pointed at one of the skeletons.

Attack roll: 1d20+4 = (19) + 4 = 23
Damage roll: 1d6+1 = (2) + 1 = 3 (x2 = 6)

"Finally!"
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  • 101624. brumcg
  • 1d20+4 =
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  • Attack roll:
  • Tue Jan 31, 2012 3:12 pm
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  • 101627. brumcg
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  • Tue Jan 31, 2012 3:16 pm
Chad Bowser
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In one fluid move, Feradach leaps from the top of the stairs, decapitates a skeleton, and lands in a crouch.
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Mike Amos
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Dr. Jones backs toward the doorway and draws his dagger, and slashes 1d20+1 = (2) + 1 = 3
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  • 101798. amosmj
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  • Wed Feb 1, 2012 1:30 am
Chad Bowser
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The skeleton adroitly parries Dr. Jones' dagger with his shield. The skeleton continues toward its intended target, Kelan. It takes a swipe with its rusty, jagged edge sword.

1d20 = (3) = 3

The blade clatters off Kelan's shield.

OOC: whoever wants to attack next, feel free.
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  • Wed Feb 1, 2012 1:42 am
Erik Racer
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"You need to learn to stay dead!" Kalen yells and thrusts twice at the undead warrior.

1-handed bastard sword 1d20+4 = (18) + 4 = 22 Damage 1d10+2 = (7) + 2 = 9
1-handed bastard sword 1d20+4 = (2) + 4 = 6
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  • 1d20+4 =
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  • 1-handed bastard sword
  • Wed Feb 1, 2012 1:51 am
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  • 101810. eracer68
  • 1d20+4 =
  • (2) + 4 =
  • 6
  • 1-handed bastard sword
  • Wed Feb 1, 2012 1:51 am
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  • 101811. eracer68
  • 1d10+2 =
  • (7) + 2 =
  • 9
  • Damage
  • Wed Feb 1, 2012 1:52 am
Chad Bowser
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Kalen's first thrust shatters the skeleton's ribs and slices through its spine. Its torso lands to Kalen's right and its legs fall to his left.

As far as you can see, all the skeletons in the room are re-dead.
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Mike Amos
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"Gentlemen, I remind you that the former owner was a powerful wizard with powerful enemies. It appears he has taken precautions against the casual thief. We will only be successful if we are not casual thieves. We must remain focused on the prize. Once we have what we came for, I invite you to return and touch every shiny object you can find."
Jones makes his way from the room.
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Chad Bowser
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Jones is back in the columned room. There remains the still unexplored massive doorway to the south.
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Feradach glares at Jones' back and helps Kalen gather up the treasure. He shows Kalen a handful of the coins.

"You go ahead and keep finding this. This is real... who knows about the other so-called treasures."

He then joins Jones at the top of the stairs and heads over to the unexplored south.

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Chad Bowser
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A quick mental tally of the small lockbox found by Kalen indicates that there's over 100 gold coins in it. None of them bear crests or figureheads familiar on modern coinage.
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Chad Bowser
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Feradach reaches the southern doorway and finds a massive stone stair case about 8 feet wide that extends down into the darkness.

Feradach should make a saving throw.
 
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Saving Throw (13): 1d20 = (13) = 13

"Hrm, what's that?"
 
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  • Wed Feb 1, 2012 2:56 pm
Chad Bowser
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As Feradach nears the doorway, the hair on his long arms starts to stand on end. He has a bad feeling about the staircase...
 
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