The Hotness
Games|People|Company
Dread
Legacy of Dragonholt
The Streets of Marienburg
The Museum
Tomb of Annihilation
More Adventures in Arkham Country
Tales from the Loop
Starfinder Core Rulebook
Player's Handbook (AD&D 2e)
Monster Manual II
Tomb of the Iron God
Superbabes: The Femforce Role-Playing Game
Coriolis
Vornheim: The Complete City Kit
ASE1: Anomalous Subsurface Environment: City of Denethix and Dungeon Level 1
Dungeon Crawl Classics Role Playing Game
Fate Core System
Eternal Lies
Blades in the Dark
Barrowmaze Complete
Star Trek Adventures Core Book
RPG Geek Random Tables
Forbidden Lands Core Book
Forbidden Lands Campaign
Raven's Purge
Dungeons & Dragons Set 1: Basic Rules
Arms and Equipment Guide
Dungeon Master's Guide (D&D 3e)
Dungeon Master's Guide (AD&D 2e)
Advanced Melee
Player's Handbook (D&D 3e)
DCC #051: Castle Whiterock
Clash of the Princes
A Spy in Isengard
Player's Handbook (AD&D 2e Revised)
Fiasco
Heart of Ice
Numenera
Horror on the Orient Express (2nd Edition)
Shadowrun RPG 5th Edition Core Rulebook
Dwarven Vengeance
The GameMaster's Apprentice
Adventures in the Borderland Provinces (Swords & Wizardry)
Maze of the Blue Medusa
Robert E. Howard's Conan: Adventures in an Age Undreamed Of
My Little Pony: Tails of Equestria, The Storytelling Game
Wilderland Adventures
Bree
The Curse of the Statuettes
Dungeon Master's Screen, Reincarnated
Recommend
12 
 Thumb up
 Hide
5 Posts

Star Wars: Edge of the Empire Beginner Game» Forums » Sessions

Subject: Escape from Mos Shuuta - Part 2 rss

Your Tags: Add tags
Popular Tags: [View All]
Club Squirrel
England
Brierley Hill
The Black Country
flag msg tools
designer
badge
One Squirrel to rule them all, One Squirrel to find them, One Squirrel to bring them all and in the darkness TPK them.
Avatar
mbmbmbmbmb
Star Wars
Escape From Mos Shuuta

Part 2

Part 1 - http://rpggeek.com/thread/916702/escape-from-mos-shuuta

Characters
Pash - human smuggler
Lowhhrick - wookiee hired gun
Oskara - twi'lek bounty hunter
41-VEX - droid colonist
Koo Ki - freed Togruta slave girl

Pash, Oskara, Lowhhrick, 41-VEX and Koo Ki stand before Docking Bay Aurek. The burning twin suns of the desert planet of Tatooine still high in sky. Two security droids stand guard outside the docking bay as the heroes approach.
"We've come to repair the ship," says Pash. [Deceit: Success]
"Roger, roger," acknowledge the droids, "Master Trex is inside."
The group enter the docking bay, 41-VEX approaches the computer console and tries to lock the blast door locking out the security droid [Computers: Failure with advantages]. The door doesn't close but no one is suspicious... yet.
Trex walks down the ramp of the Krayt Fang, a battered old YT-1300 light freighter, flanked by two more Security Droids. Pash bluffs Trex that Vorn has sent him to fix the ship [Deceit vs Purple, Purple, Red: Success].

All but 41-Vex board the Krayt Fang and head for engineering. Oskara makes the repair roll but makes sure it won't actually work yet, just in case Trex tries to take off. Meanwhile 41-Vex tries to remotely slice the Docking Control computer system to release the docking clamps [Difficult but he makes the roll].

Back aboard the Kryat Fang Trex is suspicious. Pash manages to bluff him a couple of times with Trex purposely trying to provoke Lowhhrick (Trandoshans being the mortal enemy of the Wookiees). Then Trex notices Kook Ki, the freed slave, and blasters are drawn.
The fight is quick and bloody. Lowhhrick is injured but Trex and both security droids are taken down. Not so much luck for 41-Vex who is disabled by the other security droids. Lowhhrick heads to the cockpit to ready the ship for take-off. Pash and Oskara rush to help 41-Vex. Oskara blasts the nearer droid, the other is still on the outside of the docking bay. Pash shoots [misses with 3 Advantages] misses the droid but his the door switch, the blast door slams shut.

The ship is released and 41-Vex dragged aboard and repaired.

The ship is working but will need to get clear of Tatooine before they can jump to Hyperspace. Unfortunately for the heroes Teemo the Hutt has powerful friends, namely Lt. Herkin of the Empire. Suddenly the Krayt Fang is rocked as it is hit by laser fire. Two Imperial TIE fighters scream past. Lowhhrick and Oskara man the guns as Pash starts taking evasive action.

The action would be very much similar to this;


The Krayt Fang is hit again but the TIEs are quickly dispatched only for a second wave to attack. Pash expertly evades the TIE fighters and Oskara and Lowhhrick are able to shoot them down just as the Krayt Fang is clear of the planet [lots of use of the DESTINY POINTS and the final TIE pilot roll Threats with Dispair on his final roll leaving him a sitting target as he lost control of his ship]

Pash hits the switch, the ship lurches and there is a blur of stars as the Krayt Fang enters hyperspace having Escaped from Mos Shuuta.


May the force be with you.
15 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Karl
United States
Slippery Rock
Pennsylvania
flag msg tools
badge
:l
Avatar
mbmb
Great two part session report! I'm really looking forward to playing this out now..!
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Club Squirrel
England
Brierley Hill
The Black Country
flag msg tools
designer
badge
One Squirrel to rule them all, One Squirrel to find them, One Squirrel to bring them all and in the darkness TPK them.
Avatar
mbmbmbmbmb
Many thanks.

We really had a fun time playing this. The full fat version cannot come out soon enough.
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Bruce Clark
United States
Snohomish
Washington
flag msg tools
Avatar
mbmbmbmbmb
Very good session report! I played last night for the first time as GM (first time ever GMing anything).

What was the group's logic in freeing Koo Ki (great name by the way)? My group was hell bent on getting off that planet, since they were being actively hunted, and didn't want any distractions.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Club Squirrel
England
Brierley Hill
The Black Country
flag msg tools
designer
badge
One Squirrel to rule them all, One Squirrel to find them, One Squirrel to bring them all and in the darkness TPK them.
Avatar
mbmbmbmbmb
Well, I like having non-combat NPCs tag along with groups to drop clues where the players may have missed them. Although Koo Ki wasn't really planned.

I just gave plenty of flavour text to have the PCs want to explore the town more to fill out the adventure which is, as you know, quite simple. I didn't make breaking into the warehouse easy, it was a difficult check. But once they got in I needed to give them something without it being a big money reward.

I played on the group wanting to be 'good guy' smugglers, and indeed they played along and freed Koo Ki. But once free they really had no choice but to take her with them.

Interesting NPCs can add a lot more to an adventure than equipment. And I find it important for the PCs to have friends as well as enemies.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.