Neverwinter Nights is a computer game set in a huge medieval fantasy world of Dungeons and Dragons (3rd edition). The aurora toolset allowed D&D fans to create their own multiplayer worlds with active DMs and players playing the game in real time. As a player, you are able to choose what skills and abilities you will develop as you voyage though the complex and dangerous fantasy world of Forgotten Realms. Be a deadly and dangerous Rogue moving through the shadows using stealth and secrecy, be a scholarly Wizard and wield powerful magic against your enemies, be a hulking Barbarian whose lust for battle is matched only by his terrible rage, be an armor-clad Paladin who protects the innocent and vanquishes his foes, be a crusading Cleric who heals the sick and defends the helpless be all this and more.
Set in the city of Neverwinter of the Forgotten Realms, originally created in 1967 as a setting for short stories by Ed Greenwood, but it has since become one of the most enduring campaign settings for D&D.
Neverwinter, also known as the City of Skilled Hands and the Jewel of the North, was a bustling, cultured, and cosmopolitan city-state in northwest Faerûn - a major continent on the planet of Toril. The city's layout was roughly the shape of an eye, with the Neverwinter River as a long axis running roughly east–west. Known for its craftsfolk and gardeners, the city's multi-colored-glass lamps, precision water clocks, exquisite jewelry, and magnificent gardens ensured the warm winters were colorful and the summers were rich with fresh fruit. The Neverwintans avoided conflict and controversy, and were considered to be quiet, mannered, literate, efficient, and hard-working folk, who had great respect for deadlines as well as for the property and happiness of others. Amid all the weird-following tolerance and variety in the city, there was a great respect for peacefulness, law, and order.
Government / Law
The city was ruled fairly and justly by Lord Nasher Alagondar, an ageing, veteran adventurer and devout worshiper of Tyr. As such, the Neverwintans followed a Tyrran faith that promoted justice and fairness, with greed frowned upon. Lord Nasher ensured the city was well defended, both physically and magically, against attacks or infiltration from Luskan, Neverwinter's warlike rival. It was forbidden to make maps of the city as part of an effort to thwart Luskan spies. While Lord Nasher was the nominal leader, the real power in the city was held by the Many-Starred Cloak, an order of good-aligned wizards that supported the rule of Lord Nasher. Neverwinter had a standing army, the Graycloaks, much like their city, they had a reputation for quiet efficiency and professionalism.