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Rex Redrocks (Barsoomian Freelance Journalist)

Background: Martian
Faction: Barsoomian
 Morph: Synth
Motivations: -Censorship, +Martian Liberation, +Sousveillance

Aptitudes

Aptitudes:
COGnition
COOordination
INTuition
REFlexes
SAVvy
SOMatics
WILlpower
Base
15
10
20
10
20
15
15
Morph bonus



5

5

Total
15
10
20
15
20
20
15

secondary stats

MOXie
Trauma
Threshold
LUCidity
Insanity
Rating
Wound
Threshold
DURability 
Death
Rating
INITiative
Speed
  3/5
 6 
30 
60 

40
80
6 (7)
  1

Ranged weapons

Firearms Armour
Penetration
Damage Firing 
modes
Ammo 
Shredder -10 2D10+5 SA, BF, FA 100
Ammo: 100 Rounds
Special: Smart link: Apply a +10 modifier to the Attack Test. Smartlinks also incorporate a microcamera that allows the user to see what the weapon is pointed at, fire around corners, etc.
Safety System: A biometric (palmprint or voiceprint) or ego ID (p. 279) sensor is embedded in the weapon, disabling it if anyone other than an authorized user attempts to fire it.

Armor

Armour Kinetic Energy
Synth Shell 2 2
Special:

Reputation

Rep #
@-Rep: 40
c-Rep: 40
e-Rep: 20
i-Rep: 40
r-Rep: 60

Ego traits

Ego traits Description
Minor Addiction (Narcoalgorithms),  Addiction comes in two forms: mental (affecting the ego) and physical (affecting the biomorph). The character or morph is addicted to a drug (p. 317), stimulus (XP), or activity (mesh use) to a degree that impacts the character’s physical or mental health.
A minor addiction is largely kept under control—it does not ruin the character’s life, though it may create some difficulties. The character may not even recognize or admit they have a problem. The character must indulge the addiction at least once a week, though they can go for longer without too much difficulty. If they fail to get their weekly dose, they suffer a –10 modifier on all actions until they get their fix.
Modified Behavior
(Boosted Stalking Tendencies)
The character has been conditioned via time-accelerated behavioral control psychosurgery. This is common among ex-felons, who have been condi­tioned to respond to a specific idea or activity with vehement horror and disgust, but may have occurred for some other reason or even been self-inflicted. At Level 1, the chosen behavior is either limited or boosted, at Level 2 it is either blocked or encour­aged, and at Level 3 it is expunged or enforced (see p. 231 for details). This trait should only be allowed for behaviors that are either limited or, if encouraged, impact the character in a negative way.

Morph traits

Ego traits Description
Social Stigma
(Clanking Masses)
An unfortunate aspect of the character’s back­ground means that they suffer from a stigma in certain social situations. They may be sleeved in a morph viewed with repugnance, be a survivor of the infamous Lost generation, or may be an AGI in a post-Fall society plagued by fear of artificial intelli­gence. In social situations where the character’s nature is known to someone who view that nature with dis­taste, fear, or repugnance, they suffer a –10 to –30 modifier (gamemaster’s discretion) to social skill tests.
Uncanny valley  There is a point where synthetic human looks become uncannily realistic and human-seeming, but they remain just different enough that their looks seem creepy or even repulsive—a phenomenon called the “uncanny valley.” Morphs whose looks fall into this range suffer a –10 modifier on social skill tests when dealing with humans. This modifier does not apply to interactions with xeno­morphs or those with the infolife or uplift backgrounds.

Skills

Skill  Aptitude  Base   Morph
bonus 
Total
Academics: Memetics COG 55 55
User: karlkrlarsson

Academics: Political Science COG 35 35
Academics: Psychology COG 45 45
Art: Performance INT 60 60
Art: Writing INT 50 50
Deception SAV 50 50
Fray REF 40 5 45
Freerunning SOM 45 5 50
Gunnery INT 45 45
Hardware: Robotics COG 55 55
Infiltration COO 35 35
Infosec COG 40 40
Interests: Inner System Rumors COG 55 55
Interests: Martian Politics COG 55 55
Interests: Post-Fall History COG 45 45
Interfacing COG 40 40
Intimidation SAV 20 20
Investigation INT 60 60
Kinesics SAV 60 60
Language: Native Mandarin INT 90 90
Language: English INT 40 40
Language: Hindi INT 40 40
Networking: Autonomists SAV 50 50
Networking: Criminal SAV 40 40
Networking: Hypercorps SAV 50 50
Networking: Media SAV 60 60
Perception INT 50 50
Persuasion SAV 50 50
Pilot: Aircraft REF 50 5 55
Pilot: Groundcraft REF 20 5 25
Profession: Social Engineering COG 50 50
Protocol SAV 40 40
Research COG 55 55
Spray Weapons COO 30 30
Unarmed Combat SOM 45 5 50

Augmentations

Name Effect
Basic Biomods  Almost universal in biomorphs, many habitats will not allow individuals to visit/immigrate if their bio-morph does not possess these biomods in order to preserve public health. Basic biomods consists of a series of genetic tweaks, tailored viruses, and bacteria that speed healing, greatly increase disease resistance, and impede aging. A morph with basic biomods heals twice as fast as an early 21st century human, gradually regrows lost body parts, is immune to all normal diseases (from cancer to the flu), and is largely immune to aging. In addition, the morph requires no more than 3–4 hours of sleep per night, is immune to ill effects from long-term exposure to low or zero gravity, and does not naturally suffer from biological problems like depression, shock reactions after being injured, or allergies.
Access Jacks  Usually located in the base of the skull or neck, this implant is an external socket with a direct neural interface. It allows the character to establish a direct wired connection using a fiberoptic cable to external devices or other characters, which can be useful in places where wireless links are unreliable or complete privacy is required. Two characters linked via access jack can “speak” mind-to-mind and transfer information between their mesh inserts and other implants.
Basic Mesh Inserts  Includes:
• Cranial Computer: This computer serves as the hub for the character's personal area network and is home to their muse (p. 264). It has all of the functions of a smartphone and PDA, acting as a media player, meshbrowser, alarm clock/calendar, positioning and map system, address book, advanced calculator, file storage system, search engine, social networking client, messaging program, and note pad. It manages the user's augmented reality input and can run any software the character desires (see Software, p. 331). It also processes XP data, allowing the user to experience other people's recorded memories, and also allowing the user to share their own XP sensory input with others in real-time. Facial/image recognition and encryption software (p. 331) are included by default. 
• Radio Transceiver: This transceiver connects the user to the mesh and other characters/devices within range. It has an effective range of 20 kilometers in deep space or other locations far from radio interference and 1 kilometer in crowded habitats. 
• Medical Sensors: This array of implants monitors the user's medical status, including heart rate, respiration, blood pressure, temperature, neural activity, and much more. A sophisticated medical diagnostic system interprets the data and warns the user of any concerns or dangers.
Cortical Stack  A cortical stack is a tiny cyberware data storage unit protected within a synthdiamond case the size of a grape, implanted at the base of the skull where the brain stem and spinal cord connect. It contains a digital backup of that character's ego. Part nanoware, the implant maintains a network of nanobots that monitor synaptic connections and brain architecture, noting any changes and updating the ego backup in real time, right up to the moment of death. If the character dies, the cortical stack can be recovered and they may be restored from the backup (see Resleeving, p. 270).  Cortical stacks do not have external or wireless access (for security), they must be surgically removed (see Retrieving a Cortical Stack, p. 268). Cortical stacks are extremely durable, requiring special effort to damage or destroy. They are commonly recovered from bodies that have otherwise been pulped or mangled. Cortical stacks are intentionally isolated from mesh inserts and other implants, as a security measure to prevent hacking or external tampering.
Cyberbrain  Cybernetic brains are where the ego (or controlling AI) resides in synthmorphs and pods. Modeled on biologi-cal brains, cyberbrains have a holistic architecture and serve as the command node and central processing point for sensory input and decision-making. Only one ego or AI may “inhabit” a cyberbrain at a time; to accommodate extras, mesh inserts mesh inserts (p. 300) or a ghostrider module (p. 307) must be used. Since cyberbrains store memories digitally, they have the equivalent of mnemonic augmentation  (p. 307). They also have a built-in puppet sock (p. 307) and may be remote-controlled, though this option may be removed by those who value their security. Cyberbrains are vulnerable to cyberbrain hacking (p. 261) and other forms of electronic infiltration/ attack. Cyberbrains come equipped with two or more pairs of external access jacks (p. 306), usually located at the base of the skull, which allow for direct wired connections. 
Enhanced Vision  The morph's eyes have tetrachromatic vision capable of exceptional color differen-tiation. These eyes can also see the electromagnetic spectrum from terahertz wave frequencies to gamma rays, enabling them to see a total of several dozen colors, instead of the seven ordinary human eyes can perceive. In addition, these eyes have a variable focus equivalent to 5 power magnifiers or binoculars. This augmentation provides a +20 modifier to all Perception Tests involving vision. For further applications, see Using Enhanced Senses, p. 302.
Enhanced smell The morph’s sense of smell is equal to that of a bloodhound. The user can identify both chemicals and individuals by smell and can track people and chemically reactive objects by odor as long as the trail was made within the last several hours and has not been obscured. The character can also gain a general sense of the emotions and health of any character within 5 meters (+20 to Perception or Kinesics Tests to do so).
Enhanced hearing The morph’s ears are enhanced to hear both higher and lower frequency sounds—the range of sounds they can hear is twice that of normal human ears see Using Enhanced Senses, p. 302. In addition, their hearing is considerably more sensitive, allowing them to hear sounds as if they were five times closer than they are. A character with this aug­mentation can easily overhear even a softly spoken conversation at another table in a small restaurant. This augmentation provides a +20 modifier to all Perception Tests involving hearing.
Grip Pads  The morph possesses specialized pads on its palms, lower arms, shins, and the bottoms of its feet. Designed to emulate the pads on gecko feet, characters can support themselves on a wall or ceiling by placing any two of these pads against any surface not made from a material specially designed to resist this augmentation. Characters can climb any surface and move easily across ceilings that can support their weight. Apply a +30 modifier to Climbing Tests. The pads must be free to touch the surface the character is climbing (no gloves). The nature of these pads is obvious to anyone looking at them, but they do not impair the character's sense of touch or manual dexterity. If combined with the vacuum sealing augmenta-tion, the character can even stick to surfaces in the vacuum of space.
Lidar  This sensor emits laser light and measures the reflections to judge range, speed, and image the target. See Using Enhanced Senses, p. 302.
Mnemonic Augmentation   A character with this augmentation and a cortical stack can access digital recordings of all of the sensory data they have experienced in XP format (and they may share these record-ings with others). Mnemonic augmentation differs from the eidetic memory bioware because it allows characters to digitally share all of their sensory data with others. It also allows them to closely examine sensory data they did not initially look at. For example, If the character glanced at a note but did not read it, they can later use image enhancement soft-ware to enhance this image and in most cases actually read what the note said. Mnemonic augmentation allows the character to clearly hear all background noises, like a conversation at a nearby table that the character only initially heard a few words of. Using mnemonic augmentation to retrieve a specific piece of information is quite easy, but usually requires between 2 and 20 minutes of concentration.
Radar  This sensor system bounces radio or micro-waves off targets and measures the reflected waves to judge size, composition, and motion. See Using Enhanced Senses, p. 302.
T-Ray Emitter  Mounted under the skin of the user's forehead, this implant generates low-powered beams of terahertz radiation (T-rays) that allow the character to see using reflected T-rays. As discussed in Using Enhanced Senses, p. 302, this implant combined with the enhanced vision enhancement (or a terahertz sensor) allows the user to effectively see through cloth, plastic, wood, masonry, composites, and ceramics as well as being able to determine the composition of various materials. This implant allows the user to see using reflected T-rays for 20 meters in a normal atmo-sphere and for 100 meters in vacuum

Gear

Gear Effect 
Backup Insurance (1 month)  In the event of verifiable death, or after a set period of being missing, backup insurance will arrange for your cortical stack to be retrieved and your ego downloaded into another morph. If the cortical stack cannot be retrieved, your most recent backup is used. Most policies require that the holder provide a backup to be uploaded into secure storage at least twice a year. This industry works in a manner similar to insurance underwrit-ing in terms of cost and individuals engaged in high risk professions can expect to pay a premium for the service. Additionally, attempts to retrieve a cortical stack are minimal unless one wants to pay for some extra effort (a thriving industry of paramilitary ego-repo operatives exists for this purpose).
Radio Booster  This device boosts the range and sensitivity of short-range radios, like those from implants, ectos, or microbugs. The booster must be with the shorter-ranged device's range (or directly linked via fiberoptic cable). It will repeat any trans-missions received from that device, but at its extended range of 25 kilometers in urban areas (250 kilometers remote areas). Broadcasts from a radio booster are easy to receive by anyone looking for broadcasts (see Wireless Scanning, p. 251), though transmissions may be stealthed (p. 252). Boosters are commonly used by characters traveling far from habitats or other civilized regions. 
Repair Spray  This nanobot generator creates nanobots designed to repair synthmorphs, vehicles, and other common objects. Repair spray contains the specifications and plans for almost all commonly used synthmorphs and devices and is a ubiquitous house-hold item. If it does not contain the specifications for something it is being used to repair, it must query the object's voice for these details, otherwise it cannot repair it. Simply touch it to the damaged area, push the button on top, and it sprays out a number of nano-bots sufficient to make repairs. These nanobots repair 1d10 points of damage per 2 hours. Once all damage is restored, the nanobots repair wounds at the rate of 1 per day. Repair spray also cleans and polishes items and returns them to a pristine and new state. Repair spray is not effective on any object with more than 3 wounds, but it provides a +30 to all repair rolls on anything too badly damaged for it to fully repair (see Synthmorph and Object Repair, p. 208).
Covert Ops Tool This handheld device is the ultimate in infiltration technology. It con­tains both smart matter micromanipulators, cutting tools, and an advanced nanotechnology generator capable of producing nanobots that can bore or cut through almost any material and disable or open almost any electronic lock.
Cutting out a lock or boring a 1-millimeter hole in a wall with a COT requires ((Durability + Armor) ÷ 10) seconds. Cutting out a 1-meter diameter hole in a wall requires ((Durability + Armor) ÷ 10) minutes. These same nanobots can later be used to repair this damage so that it is invisible to any but the most careful and detailed examination.
A COT can easily open any old-fashioned mechani­cal lock simply by analyzing it and shaping an appropriate key, though this takes a full Action Turn. It can also open electronic locks by infiltrating them with nanobots that influence the lock’s electronics, no matter what authentication system the lock uses. Opening electronic locks takes a full Action Turn, but success is practically guaranteed. Opening an elec­tronic lock in this manner will, however, trigger an alarm and/or be logged as an event. For more details, see Electronic Locks, p. 291.
Facial/Image Recognition Software This program can be used to take an image and run a pattern-matching search among public archives. Similar version of this program exist for other biometrics: gait recognition, vocal recognition, etc.
Gnat Bots (3) Gnats are small rotorcraft camera/surveil­lance drones. Many people use gnats for personal lifelogging, while socialites and media use them to capture the glamor or hottest news.
Linkstate Narcoalgorithm This software actually connects the user to a peer-to-peer network, where it randomly con­nects to other linkstate users and samples a bit of their XP feed and randomly accessed memories—typically just enough to provide context, but not enough to acquire private personal details. These inputs are spliced together, their emotional inputs amplified, and then the entire package is spiked with some hor­monal circuit triggers and artificial synaesthesia. The effect is a mind-blowing mixed sampling of people’s lives, mashed together in a sensory soup, that hits the mind with a euphoric rush. Linkstate users are catatonic while under the effects (typical sessions run 3–4 hours), but afterwards they often report that they have flashbacks of events in other people’s lives.
Microbugs (5) This device is a tiny camera and micro­phone 1 millimeter across. It has the visual capabili­ties of a set of specs (p. 326). It can hear everything within 20 meters and see everything within the same range that is in its line of sight. A microbug can record up to 100 hours of information. Microbugs can be set to broadcast continuously, at set intervals, or only when they receive a special signal. If desired, they can also be set to only record if there is movement or voices in the room they are in. Microbugs have adhesive backs and can stick to almost any surface. Microbugs can also establish their location via mesh positioning or GPS, and so double as tracking devices. To avoid being detected by their radio transmissions, some microbugs are attached to miniature quantum farcasters (p. 315). These microbugs are much larger (1 centimeter) and easy to see, but their transmis­sions cannot be detected or blocked.
Muse Muses are digital entities that have been designed as personal assistants and lifelong com­panions for transhumans (see AIs and Muses, p. 264). INT 20. Skills: Academics: Psychology 60, Hardware: Electronics 30, Infosec 30, Interface 40, Professional: Accounting 60, Programming 20, Research 30, Perception 30, plus three other Knowledge skills at 40.
Saucer Bot These disc-shaped drones are lightweight and quiet. They are typically launched by throwing them like a frisbee, after which they propel themselves with an ionic drive (p. 310). Saucers make excellent “eye in the sky” monitors and scouts.
Speck Bots (2) Specks are tiny insectoid spy drones, 2.5 mm long and 2 mm wide, about the size of a small fruit fly. They fly with tiny wings, carry a microbug, and are excellent for surveillance purposes or otherwise being a “speck on a wall.” Specks are difficult to notice (–30 Perception modifier) and almost impossible to distin­guish from an actual insect.
Smart Dust This device is a walnut-sized special­ized nanobot generator that creates tiny sensor nano­bots, each one of which is a tiny sphere the diameter of a human hair. A packet of smart dust nanobots is sufficient to perform detailed surveillance on a large room like an auditorium has a volume of 1 cubic centimeter and contains 3 million nanobots. Each nanobot contains tiny cameras, microphones, a tiny computer, a radio, and chemical sensors, as well as short legs that allow them to walk and climb at a rate of 5 cm per second.
When a character dumps a packet of smart dust in a room, it will cover every surface in the room within 20 minutes, including all furniture and the insides of every drawer and other space that is not airtight. At this point, the smart dust has recorded all data about the room that can be obtained by exceedingly detailed observation, including the DNA of everyone who has visited the room in the last week or two. The smart dust can then either broadcast a brief, highly com­pressed signal, or it can send all of its information to a few hundred nanobots that then walk to a pre-arranged destination for pickup and downloading by their user. The user need only find a single nanobot with a nanodetector to acquire the information obtained by the smart dust. If ordered to do so, the remaining nanobots can either power down and await further orders or self-destruct in a fashion that turns them into a tiny amount of dust made mostly of metal and silicon.
Tracking Software This software is used to track people by their presence online. See Scanning, Tracking, and Monitoring, p. 251.
Trike Exoskeleton The trike exoskeleton is a three-wheeled personal motorcycle design, rather than a walker. It provides partial protection to the wearer with an Armor Value of 2/4. Piloted with Pilot: Groundrcraft skill.
Credits 1450

Thanks to the mesh, lifelogging, XP, and ubiquitous surveillance, journalism is a crowdsourced industry—everyone is a reporter. Hard work, skill, and attitude can still earn you a name and recognition, however. Your committment to old school investigative journalism and raking the muck that the power brokers and influence peddlers wallow in has helped expose the puppet strings behind the cyberdemocratic facade.

You make a sport out of bypassing the hypercorp content filters and initiating subversive memes. Equal parts investigator, paparazzi, adventurer, and activist, you embrace a gonzo journalist style that borders on entertainment. You prefer synths because they are innocuous and employ numerous drones and electronic spies to obtain the real story.

Rex Redrocks (not his real name, obviously) grew up on the plains below Mons Olympus, in the eternal shadow not just of that great volcano but of his social betters. He fled a life of indentured servitude as soon as he could - fortunately, striking it rich with a truly ridiculous but massively popular song called "Olympan Style." He thought he'd have more than enough to pay off his hypercorp masters - but through some legal nonsense they managed to appropriate the rights to the song and skim off all the royalties. Since then, Redrocks' personal mission has been to smash the power of the hypercorps, especially on Mars, and bring his people the freedom they deserve, both from the corporations and the corrupt legal system they abuse.

What? No, I'm not recording. Anything you have to say about the Hellas massacre is strictly between you and me.

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